Okay, I'll make it simple: LATEST VERSION: v42-2 (updated 5th of Aug, 2016 (l'Âout 5eme, 2016)
Recently added in 08/07/2017 (dd/mm/yyyy, you unnatural anglophones) the Viking Conquest mod V-1.0
Okay, so here's a video. Because mono's cool and doesn afraid of nothing.
I "stole" animations from various animations mods, mostly from warband nexus. I DID NOT MAKE ANY OF THESE, they are awesome and I LOVE THEM, so I make this more as a homage to the authors for everyone's entertainment. I have asked permissions to most of the authors and I have received no answer as I believe most of them have long lost their accounts or gave up on warband, or even died, which is sad, but true.
I OWE MY EVERLASTING GRATITUDE TO THE MAKERS, I'll look them up and post due credits here soon.
IF YOU'RE THE AUTHOR AND THIS WORK OFFENDS YOUR INTELECTUAL PROPERTY, PLEASE CONTACT ME AND I WILL SHUT IT DOWN IMMEDIATELY.
Since I'm doing this in sort of a rush, I'll keep it simpler:
I took the animations from various mods and I added them to the game actions.
This includes: Sword, Spear, Bow, Shield, running, jumping, standing and death animations, maybe smething else. ALL CHARACTERS will use them, not only the player.
It will change gameplay a bit; if you use manual defend direction, IT WILL MAKE THE GAME A LOT HARDER, it'll be like re-learning M&B. Trust me on that one.
This adds to immersion and variety in the heat of battle, not only for the environment, but for you, given the right circumstances and the right set of animations playing, and you'll feel like a goddamn genius warrior, and you may feel like you're fighting one, sometimes...
I want some feedback so I can polish it and make it less awkward, but for me, it already is at a very acceptable level.
SCREENSHOTS:
INSTALLATION:
1)Go to your 1257Ad module folder and BACK UP YOUR ACTIONS.TXT.
2)Back up your actions.txt AGAIN in another folder, in case something goes really wrong.
3)If you're really unsafe about your game, you can also back up your Resources folder, just in case.
4)Extract the contents of the folder inside monoolhos-1257ad-anim-submod.rar into your 1257ad folder, and if it asks you to overwrite, do it.
5) Insert this into your module.ini
6)Play 1257 ad and enjoy your new battles.
UNINSTALLATION:
Overwrite my actions.txt with your backed file.
If you really need those extra 5mb, delete the Resource folder and paste your backed one. (counterintuitive)
KNOWN ISSUES:
- I am aware some animations are awkward.
- Some death animations might stop playing and no ragdoll model kicks in, so some standing corpses will be there.
- Some animations may be a tad bit too slow or too fast.
DOWNLOAD:
[beta 0.1]MediaFire [initial beta release]:
http://www.mediafire.com/download/m0ux5rjt0mq3uth/monoolhos-1257ad-anim-submod.rar
[beta 0.2]MediaFire:
http://www.mediafire.com/download/3c9609sv56xmmfb/monos-1257ad-animation-mod-beta02.rar
[beta 0.3]
http://www.mediafire.com/download/7ba6xbhmclhl2bt/monos-1257ad-animation-mod-beta03.rar (removed cross-arm anims)
[beta 0.4]
http://www.mediafire.com/download/6gaoiy8to6ki3bb/monos-1257ad-animation-mod-beta04.rar
[Version 42-2 - Life, the Universe and Everything Else.]
Ver42-2
Version 1.0 for Viking Conquest [oven pilot testing lights version]
Ver. 1.0
If you make any alterations, modifications, deletions, could you kindly report them to me so I could consider doing it myself in the mod?
Here's the link for my Animmod for Viking Conquest v. 1.0
CHANGELOG:
So, that's it. Again, if you feel offended that I have used your work without due permission (or credit), tell me and I'll make due amends, and if you feel this is in really bad taste, I will shut it down.
I DID NOT MAKE ANY OF THESE ANIMATIONS, they are from various awesome animation modders that came before, I just put them together.
Recently added in 08/07/2017 (dd/mm/yyyy, you unnatural anglophones) the Viking Conquest mod V-1.0
Okay, so here's a video. Because mono's cool and doesn afraid of nothing.
I "stole" animations from various animations mods, mostly from warband nexus. I DID NOT MAKE ANY OF THESE, they are awesome and I LOVE THEM, so I make this more as a homage to the authors for everyone's entertainment. I have asked permissions to most of the authors and I have received no answer as I believe most of them have long lost their accounts or gave up on warband, or even died, which is sad, but true.
I OWE MY EVERLASTING GRATITUDE TO THE MAKERS, I'll look them up and post due credits here soon.
IF YOU'RE THE AUTHOR AND THIS WORK OFFENDS YOUR INTELECTUAL PROPERTY, PLEASE CONTACT ME AND I WILL SHUT IT DOWN IMMEDIATELY.
Since I'm doing this in sort of a rush, I'll keep it simpler:
I took the animations from various mods and I added them to the game actions.
This includes: Sword, Spear, Bow, Shield, running, jumping, standing and death animations, maybe smething else. ALL CHARACTERS will use them, not only the player.
It will change gameplay a bit; if you use manual defend direction, IT WILL MAKE THE GAME A LOT HARDER, it'll be like re-learning M&B. Trust me on that one.
This adds to immersion and variety in the heat of battle, not only for the environment, but for you, given the right circumstances and the right set of animations playing, and you'll feel like a goddamn genius warrior, and you may feel like you're fighting one, sometimes...
I want some feedback so I can polish it and make it less awkward, but for me, it already is at a very acceptable level.
SCREENSHOTS:
INSTALLATION:
1)Go to your 1257Ad module folder and BACK UP YOUR ACTIONS.TXT.
2)Back up your actions.txt AGAIN in another folder, in case something goes really wrong.
3)If you're really unsafe about your game, you can also back up your Resources folder, just in case.
4)Extract the contents of the folder inside monoolhos-1257ad-anim-submod.rar into your 1257ad folder, and if it asks you to overwrite, do it.
5) Insert this into your module.ini
INSERT THIS INTO YOUR MODULE.INI FILE (anywhere, really, but better place it near the end of the load_mod_resources)
#### Neat Animations ####
load_mod_resource = monoanim_psiphoon
load_mod_resource = monoanim_actions_mod
load_mod_resource = monoanim_jacobhinds_animations_gekokujo
load_mod_resource = monoanim_skeletons1
load_mod_resource = monoanim_skeletons
load_mod_resource = monoanim_skeletons_2h
load_mod_resource = monoanim_new_animations
load_mod_resource = monoanim_custom_animations_1776
load_mod_resource = monoanim_1257_ani
load_mod_resource = monoanim_ani_crouch_down
load_mod_resource = monoanim_ani_low_walk
load_mod_resource = monoanim_japan_osp_anim
load_mod_resource = monoanim_Papas_Community_Animations
#### Neat Animations ####
#### Neat Animations ####
load_mod_resource = monoanim_psiphoon
load_mod_resource = monoanim_actions_mod
load_mod_resource = monoanim_jacobhinds_animations_gekokujo
load_mod_resource = monoanim_skeletons1
load_mod_resource = monoanim_skeletons
load_mod_resource = monoanim_skeletons_2h
load_mod_resource = monoanim_new_animations
load_mod_resource = monoanim_custom_animations_1776
load_mod_resource = monoanim_1257_ani
load_mod_resource = monoanim_ani_crouch_down
load_mod_resource = monoanim_ani_low_walk
load_mod_resource = monoanim_japan_osp_anim
load_mod_resource = monoanim_Papas_Community_Animations
#### Neat Animations ####
UNINSTALLATION:
Overwrite my actions.txt with your backed file.
If you really need those extra 5mb, delete the Resource folder and paste your backed one. (counterintuitive)
KNOWN ISSUES:
- I am aware some animations are awkward.
- Some death animations might stop playing and no ragdoll model kicks in, so some standing corpses will be there.
- Some animations may be a tad bit too slow or too fast.
DOWNLOAD:
[beta 0.1]MediaFire [initial beta release]:
http://www.mediafire.com/download/m0ux5rjt0mq3uth/monoolhos-1257ad-anim-submod.rar
[beta 0.2]MediaFire:
http://www.mediafire.com/download/3c9609sv56xmmfb/monos-1257ad-animation-mod-beta02.rar
[beta 0.3]
http://www.mediafire.com/download/7ba6xbhmclhl2bt/monos-1257ad-animation-mod-beta03.rar (removed cross-arm anims)
[beta 0.4]
http://www.mediafire.com/download/6gaoiy8to6ki3bb/monos-1257ad-animation-mod-beta04.rar
[Version 42-2 - Life, the Universe and Everything Else.]
Ver42-2
Version 1.0 for Viking Conquest [oven pilot testing lights version]
Ver. 1.0
Easy steps: paste the stuff into your VC module folder (my personal recommendation is to copypaste the folder and make something like "Viking Conquest - Mine, only mine, just mein mein mein" so you don't mess with the DLC stuff, and if theres an update, it wont screw your game).
Overwrite the actions.txt. Copy and paste everything in the "copy this into module.ini" into module.ini, preferably somewhere around the end of the file, but the middle is just fine. Just be sure to place it after any "load_resource", since these load from warband main folder, so it could be screwy. It happened to me once, so just place it between the mid-end of the file.
Overwrite the actions.txt. Copy and paste everything in the "copy this into module.ini" into module.ini, preferably somewhere around the end of the file, but the middle is just fine. Just be sure to place it after any "load_resource", since these load from warband main folder, so it could be screwy. It happened to me once, so just place it between the mid-end of the file.
If you make any alterations, modifications, deletions, could you kindly report them to me so I could consider doing it myself in the mod?
Here's the link for my Animmod for Viking Conquest v. 1.0
CHANGELOG:
2015, 03, 11th --- Initial release.
2015, 03, 16th --- Some animations were a little bit improved, removed the painful Yumi animation (cool, I know, but when shooting a longbow, it really kills your arms, also, there aren't any yumi bows in 1257); added variety to strike animations (when you get hit it may take longer to recover, so it WILL be harder when you're gang-raped), some minor stuff; tried to add more knockback time when a hit is parried/defended, didn't see much difference, but may be working and I'm not seeing it.
2015, 03, 20th --- Removed the cross-arm stance, I think. Fixed the speed of onehand and twohand hits, some minor bugfixes.
2015, 03, 24th --- Minor bugfixing, added DUE CREDITS, added papa lazarou's shield bash anim
2016, 08, 5th --- Removed some of the silliness, more shield anims. I don't know. It looks cooler now, less stupid at least.
2015, 03, 16th --- Some animations were a little bit improved, removed the painful Yumi animation (cool, I know, but when shooting a longbow, it really kills your arms, also, there aren't any yumi bows in 1257); added variety to strike animations (when you get hit it may take longer to recover, so it WILL be harder when you're gang-raped), some minor stuff; tried to add more knockback time when a hit is parried/defended, didn't see much difference, but may be working and I'm not seeing it.
2015, 03, 20th --- Removed the cross-arm stance, I think. Fixed the speed of onehand and twohand hits, some minor bugfixes.
2015, 03, 24th --- Minor bugfixing, added DUE CREDITS, added papa lazarou's shield bash anim
2016, 08, 5th --- Removed some of the silliness, more shield anims. I don't know. It looks cooler now, less stupid at least.
So, that's it. Again, if you feel offended that I have used your work without due permission (or credit), tell me and I'll make due amends, and if you feel this is in really bad taste, I will shut it down.
I DID NOT MAKE ANY OF THESE ANIMATIONS, they are from various awesome animation modders that came before, I just put them together.
CREDITS!: (This mod would not ever happen if not for these guys, the makers of the original animations)
Combat Animation Enhancement Mod by Papa Lazarou
http://forums.taleworlds.com/index.php/topic,134185.0.html
Jacobhinds' Gekokujo Animation Submod
http://forums.taleworlds.com/index.php/topic,305602.0.html
Psiphoon's Animation mod(I'm not even sure how I got it...)
http://forums.taleworlds.com/index.php/topic,113497.msg2738336.html#msg2738336
bsapaka's Kunst des Fechtens: 2-handed animations (beta)
http://forums.taleworlds.com/index.php?topic=233883.0
Recompiled Animations from Kegenki 9.1 Mod posted by Yuias
http://www.mbrepository.com/file.php?id=1769&posted=true#c_7795
Papa's Community Animations
http://www.mbrepository.com/file.php?id=3087
Warband: New Animations Mod by dreamterror
http://www.nexusmods.com/mountandblade/mods/1935/?