Welp, hallo there, my dearest infidels.
This is an animation compilation I have amassed through the ages.
I am uploading it here for anyone interested in more variety.
It should work with other mods easily, I think it does work with 1257ad, it used to, back in the day, so...
Here's the full readme:
Should you find any bugs or whatever, OR, should you consider yourself offended that I used your work or someone else's without full pledged credit, please tell me and I will do my best to fix the situation.
THIS IS VERY MUCH UNDER TESTING, so, if you would be so kind as to tell me where I should focus some attention, it would be much appreciated.
Here's the file, the instructions are somewhat clear. If anything is amiss or wreaking some havoc, don't hesitate to tell me.
LATEST VERSION DOWNLOAD LINK
EDIT:
Changelog:
Ver.
051 - Fixed some missing kicks.
052 - Added the skeletons.brf to the file.
This is an animation compilation I have amassed through the ages.
I am uploading it here for anyone interested in more variety.
It should work with other mods easily, I think it does work with 1257ad, it used to, back in the day, so...
Here's the full readme:
monoolho's improved Animation mod! for Gekokujo 3.1 (0.5b)
Wat dis be?
jacobhinds' awesome mod opened my mouse to animations, and since I had done something similar some thousand generations ago before my hard drive died, I did it again, better and bigger.
What dis do?
It ADDS tons, TONS of animations to the game, adding much more variety. It DOES NOT replace any, simply adds more.
Which animetchuns?
It keeps animations from Gekokujo, adds jacobhinds' (which are amazing), and adds other animation mods from many winters ago, like Kegenki, Combat Animation Enhancement, Kunst des Fechtens - 2h Animations and Improved Animations, plus Gabrilduro's 1776's musket animations, and someone's amazing Yumi archer animation.
Should I use this?
Well, only if you would like more variety (and some special awkwardness here and there) while fighting, such as more stances and a bigger variety of slashes and thrusts.
Wat I do to work?
To install it:
1 - make a backup of your "actions.txt" in your gekokujo module folder;
2 - extract the Resource folder to your Gekokujo installation (the .brf files to your Modules/Gekokujo/Resource folder), overwrite if asked (it won't overwrite anything, only jacobhinds' if you have it, which will not cause anything at all, and possibly some gekokujo's files which I might have added by mistake, soon I may take them out).
3 - extract and overwrite the "actions.txt" file;
4 - Add the following lines to "module.ini" - anywhere, really, but it would be best to place it by the end, by the gekokujo resources (load_mod_resource = gekokujo_somethingsomething):
#### Neat Animations ####
load_mod_resource = actions_mod
load_mod_resource = jacobhinds_animations_gekokujo
load_mod_resource = jacobhinds
load_mod_resource = skeletons1
load_mod_resource = skeletons
load_mod_resource = skeletons_2h
load_mod_resource = new_animations
load_mod_resource = custom_animations_1776
load_mod_resource = 1257_ani
load_mod_resource = ani_crouch_down
load_mod_resource = ani_low_walk
load_mod_resource = japan_osp_anim
#### Neat Animations ####
And now you are set! Just hop into the game and watch a fight.
No problum?
Known Issues:
- Some animations play too fast on some weapons because of the weapon's speed and end up being silly or awkward, it's not that common and doesn't cause much of a commotion, but it happens;
- Due to the nature of different stances, it may be very hard to know where the blow will come from, so if you use manual defense, you're in for a world of pain for the next 2 hours or so - unless you got ultra quick reflexes, like Bruce Lee, if so, you'll be fine;
- Something else I forgot;
- Some animations might be completely, utterly, wrong, if so, tell me so I can fix it up.
Thank you, for choosing monoolho's Mods, we hope you had a pleasant download and hope you come back for more. Enjoy your play!
Wat dis be?
jacobhinds' awesome mod opened my mouse to animations, and since I had done something similar some thousand generations ago before my hard drive died, I did it again, better and bigger.
What dis do?
It ADDS tons, TONS of animations to the game, adding much more variety. It DOES NOT replace any, simply adds more.
Which animetchuns?
It keeps animations from Gekokujo, adds jacobhinds' (which are amazing), and adds other animation mods from many winters ago, like Kegenki, Combat Animation Enhancement, Kunst des Fechtens - 2h Animations and Improved Animations, plus Gabrilduro's 1776's musket animations, and someone's amazing Yumi archer animation.
Should I use this?
Well, only if you would like more variety (and some special awkwardness here and there) while fighting, such as more stances and a bigger variety of slashes and thrusts.
Wat I do to work?
To install it:
1 - make a backup of your "actions.txt" in your gekokujo module folder;
2 - extract the Resource folder to your Gekokujo installation (the .brf files to your Modules/Gekokujo/Resource folder), overwrite if asked (it won't overwrite anything, only jacobhinds' if you have it, which will not cause anything at all, and possibly some gekokujo's files which I might have added by mistake, soon I may take them out).
3 - extract and overwrite the "actions.txt" file;
4 - Add the following lines to "module.ini" - anywhere, really, but it would be best to place it by the end, by the gekokujo resources (load_mod_resource = gekokujo_somethingsomething):
#### Neat Animations ####
load_mod_resource = actions_mod
load_mod_resource = jacobhinds_animations_gekokujo
load_mod_resource = jacobhinds
load_mod_resource = skeletons1
load_mod_resource = skeletons
load_mod_resource = skeletons_2h
load_mod_resource = new_animations
load_mod_resource = custom_animations_1776
load_mod_resource = 1257_ani
load_mod_resource = ani_crouch_down
load_mod_resource = ani_low_walk
load_mod_resource = japan_osp_anim
#### Neat Animations ####
And now you are set! Just hop into the game and watch a fight.
No problum?
Known Issues:
- Some animations play too fast on some weapons because of the weapon's speed and end up being silly or awkward, it's not that common and doesn't cause much of a commotion, but it happens;
- Due to the nature of different stances, it may be very hard to know where the blow will come from, so if you use manual defense, you're in for a world of pain for the next 2 hours or so - unless you got ultra quick reflexes, like Bruce Lee, if so, you'll be fine;
- Something else I forgot;
- Some animations might be completely, utterly, wrong, if so, tell me so I can fix it up.
Thank you, for choosing monoolho's Mods, we hope you had a pleasant download and hope you come back for more. Enjoy your play!
Should you find any bugs or whatever, OR, should you consider yourself offended that I used your work or someone else's without full pledged credit, please tell me and I will do my best to fix the situation.
THIS IS VERY MUCH UNDER TESTING, so, if you would be so kind as to tell me where I should focus some attention, it would be much appreciated.
Here's the file, the instructions are somewhat clear. If anything is amiss or wreaking some havoc, don't hesitate to tell me.
LATEST VERSION DOWNLOAD LINK
EDIT:
Changelog:
Ver.
051 - Fixed some missing kicks.
052 - Added the skeletons.brf to the file.