Money sink needed? Loot amount rebalancing?

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Hey guys, at the start you may be struggling with getting money - you'll want to set up workshops, get a caravan going.
But at some point the loot from participating in larger battles starts selling for so much money that gold piles up exponentially.

You sit at 30k gold, then its suddenly 200k, then its 1 million in a blink of an eye.

Workshops, caravans and taxes add to the pool, but it feels like the loot makes the main contribution. You also max out the equipment at this point, so you only spend money on food.

I'm not sure if any money sinks can be implemented this far into development, but maybe at least the loot can be rebalanced to drop progressively less stuff with greater number of victims.It felt weird to spend a minute selling 400+ common shirts and boots.
 
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