MarkQuinn
Sergeant at Arms

http://www.youtube.com/watch?v=DPWzZGzCLoQ
He says he doesn't think RPGs and combat really go well together, so for Fable 2 he's "trying something a little different". His little timing system is nothing new, most recently used in The Witcher. He talks a lot about button mashing and so forth, but when I look at the combat in this video I don't see a damn new thing at all.
I'm posting this here not to bring up Fable 2, which I'll certainly buy, yes. But instead I'm bringing this up to tout just how wonderful the combat is in M&B. M&B is every bit the role-playing game, but the directional combat system is so fluid, so intuitive, so damn FUN that I challenge any other game to top it. Molyneux should try a few indie games like this, as that's where the real progress is being made IMO. Gimme a small developer who's passionate about their subject matter and quality FIRST, profits second, any time.
I hate it when big developers say they're doing something new and revolutionary, and it's just plain NOT. Like Oblivion's "Radiant AI" which was very fancy sounding but ultimately quirky and underdeveloped.
God how I love M&B. No game can touch it, I think.
He says he doesn't think RPGs and combat really go well together, so for Fable 2 he's "trying something a little different". His little timing system is nothing new, most recently used in The Witcher. He talks a lot about button mashing and so forth, but when I look at the combat in this video I don't see a damn new thing at all.
I'm posting this here not to bring up Fable 2, which I'll certainly buy, yes. But instead I'm bringing this up to tout just how wonderful the combat is in M&B. M&B is every bit the role-playing game, but the directional combat system is so fluid, so intuitive, so damn FUN that I challenge any other game to top it. Molyneux should try a few indie games like this, as that's where the real progress is being made IMO. Gimme a small developer who's passionate about their subject matter and quality FIRST, profits second, any time.
I hate it when big developers say they're doing something new and revolutionary, and it's just plain NOT. Like Oblivion's "Radiant AI" which was very fancy sounding but ultimately quirky and underdeveloped.
God how I love M&B. No game can touch it, I think.



