Guaccmoleboy
[size=16pt]NORTH AMERICAN
SEVEN VERSUS SEVEN
MOLE'S TOLL SERIES
WILL YOU GIVE YOUR TOLL TO THE MOLE?
SPONSORS
MarksMods
RULESET
§ 1 RULES
§ 1.1 GENERAL
[list type=decimal]
[*]Players are expected to be respectful of their fellow players and staff, both on the forums and in a official match.
[*]The rules are not all-encompassing; you are required to follow the letter of the rules and expected to follow the spirit of the rules. Do not act against your own better judgement.
§ 1.2 ROSTER
[list type=decimal]
[*]Team rosters must consist of at-least 8 players.
[*]Should a player not be on a roster and play for a team, then the player will be treated as a member of said team and will be added to their roster.
[*]Any player who has not yet played in a MOLE'S TOLL CLASH OF THE CLANS SEASON 1 match may join a team at any time. However, once a player has played for one team they may not play for another team until the transfer week. The transfer week will take place in the second week of the group stage. After the transfer week ends, players will not be able to transfer teams, unless under special exemption from the administration team. The transfer must take place during this week or it will not be accepted.
[*]In order for a team to register, they must elect a player to be captain to handle all issues pertaining to the tournament for their team. Teams are also permitted to list a co-captain to help manage the team.
[*]When the single-elimination phase of the tournament begins, teams will not be able to make any substitutions to their roster.
[*]Team banners must abide by the TaleWorlds forum rules.
[/list]
§ 1.3 MATCHES
[list type=decimal]
[*]You will have until Tuesday, 11:59PM (EST) to finish your match for the week.
[*]By entering your team into the tournament, you understand the obligation of playing at least four weeks of matches as a team; joining the tournament and leaving during the ladder stage is harmful to the proceedings of the tournament.
[*]Only team members, referees, administrators and streamers are permitted to be on the server during a MOLE'S TOLL CLASH OF THE CLANS SEASON 1 match.
[*]Any discriminate or malicious language used during an official match will result in a punishment for the offending party or team.
[*]Both teams have to agree to play on a particular server. If teams cannot agree on a particular server, they must ask a referee or tournament administrator for a decision.
[/list]
§ 2 FORMAT
§ 2.1 GENERAL
[list type=decimal]
[*]Khergit Khanate is not a usable faction.
[*]Each match will consist of two maps, each map consisting of two first-to-three sets. Rounds will count both towards the match win and towards the round differential, which acts as a tiebreaker in the standings.
[*]The lower seeded team will start their match as the top spawn of the map of their respective choosing. They will then swap spawns for the second set of their map. The higher seeded team will start the map of their choosing after the first map as top spawn, and then swap sides on the next set.
[*]Each team is required to play exactly 7 players; should a team be unable to do so, the other team can play the match out or request a default.
[*]If a team forfeits mid-match, all remaining rounds shall be scored for the opposing team.
[*]Upon the change of the map, the first round will not be live.
[*]Teams are granted 5 minutes of preparation between each set, and 10 minutes between each map. After this period ends, either team may request for a "live on re" meaning the match will be considered live upon reset even if one side is not ready to play.
[*]Substitutions are allowed between rounds, meaning you can substitute any player at any time during the match.
[/list]
§ 2.2 LADDER STAGE
[list type=decimal]
[*]The groupstage will be played over four weeks and 6 teams will make it to the playoffs. The playoffs will be single elimination with winners advancing to the next round until the finals.
[*]Seeding will be determined by the amount of points and rounds won. A win is 1 point, and a tie is 0.5 points. If a tie in points occurs, the round difference will be used, and then the Bucholz system.
[*]Map picks will be done same day, five minutes before the match start.
[*]The groupstage uses a modified Swiss system.
[*]Factions will be pre-determined each week by the administrative team.
[*]Each week, teams will be able to pick from all available maps in the map pool, minus any maps banned by themselves or their opponents. Upon both teams arriving to the server or earlier at an agreed time, teams will exchange picks and bans.
- The higher seeded team will make the first ban. The lower seeded team will then make a ban. This process will repeat until a total of four maps have been banned. At this point, the lower seeded team will pick its first map, followed by the higher seeded team picking its map.
- The lower seeded team's map will be played first, followed by the higher seeded team's map. Teams will start as top spawn on the map of their respective choosing.
- The map selection process should occur within five minutes of the scheduled map time. Only captains or a selected representative may provide picks/bans. Should no captain or co-captain provide picks/bans, the other team will be given full control over unclaimed picks and bans.
[*]Week one match-ups will be selected randomly.
[/list]
§ 2.2 ELIMINATION STAGE
[list type=decimal]
[*]The final seeding from the ladder stage will determine the bracket for the elimination stage.
[*]The top six teams will advance into playoffs.
[*]The playoffs will consist of a quarter finals, semi finals, finals and 3rd place match using single elimination.
[*]Factions will be determined in picks and bans. Factions may not be repeated each map.
[*]Each match, teams will be able to pick from all available maps in the map pool, minus any maps banned by themselves or their opponents. Upon both teams arriving to the server or earlier at an agreed time, teams will exchange picks and bans.
- The higher seeded team will make the first ban. The lower seeded team will then make a ban. This process will repeat until a total of eight maps (each team bans 4) have been banned. At this point, the lower seeded team will pick its first map and faction, followed by the higher seeded team picking its faction for the first map, then the second map and their preferred faction. The lower seeded team will then pick a faction for the second map. Factions may not repeat for both maps.
- The lower seeded team's map will be played first, followed by the higher seeded team's map. Teams will start as top spawn on the map of their respective choosing.
- The map selection process should occur within five minutes of the scheduled map time. Only captains or a selected representative may provide picks/bans. Should no captain or co-captain provide picks/bans, the other team will be given full control over unclaimed picks and bans.
[*]If the score is tied at the end of a match, a third map will be randomized from the unpicked or unbanned maps, as will factions.
[/list]
§ 3 SERVER SETTINGS
§ 4 RULINGS
§ 4.1 VIOLATIONS
[list type=decimal]
[*]Altering files for an advantage. Cosmetic changes, such as round timers and crosshairs, do not count.
[*]Exploiting glitches on maps. Glitches are defined as areas in match which, if exploited, gives one team an advantage over the other that was not intended by the map maker.
[*]Joining of another teams voice communication to gather information.
[*]When requested by the match referee (at the beginning of the round) players should take a screenshot of their game view while holding their primary weapon. Players should ensure the screenshot contains the referee message, the scoreboard and buildings/other textures/players and post it on the forum within 30 minutes of the match ending. Failing to comply with any part of this rule will result in a 1 match ban for that player.
[*]Playing for a team which you are not on the roster of.
[*]Spawning in a eighth player for the purpose of dropping gear for his team.
[*]Impersonation of staff members.
[*]The admin team is not all-knowing and as such if an instance comes up that does not necessarily fit any of the points shown above, they still reserve the right to deem it cheating, and thus to take the appropriate actions.
[/list]
§ 4.2 DISPUTES
[list type=decimal]
[*]If a dispute arises by either participating teams during any match, the tournament administrators will review it privately with the team captains. If no solution comes of this, the administrators will discuss the situation amongst themselves, and decide whether the match must be repeated. If no administrators are present both teams must finish the match and contact an administrator afterwards.
[*]Tournament administrators are ineligible to make rulings on matters directly affecting their own team.
[/list]
§ 4.3 PUNISHMENTS
[list type=decimal]
[*]Any violation that occurs during a live round of the tournament and is determined to have an effect on the outcome of that round will result in the immediate or retroactive loss of that round for the offending party.
[*]Penalties will follow a severity system, and for every repeat offense, the severity will increase. The levels of severity are the following:
[/list]
[list type=decimal]
[*]Team rosters must consist of at-least 8 players.
[*]Should a player not be on a roster and play for a team, then the player will be treated as a member of said team and will be added to their roster.
[*]Any player who has not yet played in a MOLE'S TOLL CLASH OF THE CLANS SEASON 1 match may join a team at any time. However, once a player has played for one team they may not play for another team until the transfer week. The transfer week will take place in the second week of the group stage. After the transfer week ends, players will not be able to transfer teams, unless under special exemption from the administration team. The transfer must take place during this week or it will not be accepted.
[*]In order for a team to register, they must elect a player to be captain to handle all issues pertaining to the tournament for their team. Teams are also permitted to list a co-captain to help manage the team.
[*]When the single-elimination phase of the tournament begins, teams will not be able to make any substitutions to their roster.
[*]Team banners must abide by the TaleWorlds forum rules.
[/list]
§ 1.3 MATCHES
[list type=decimal]
[*]You will have until Tuesday, 11:59PM (EST) to finish your match for the week.
[*]By entering your team into the tournament, you understand the obligation of playing at least four weeks of matches as a team; joining the tournament and leaving during the ladder stage is harmful to the proceedings of the tournament.
[*]Only team members, referees, administrators and streamers are permitted to be on the server during a MOLE'S TOLL CLASH OF THE CLANS SEASON 1 match.
[*]Any discriminate or malicious language used during an official match will result in a punishment for the offending party or team.
[*]Both teams have to agree to play on a particular server. If teams cannot agree on a particular server, they must ask a referee or tournament administrator for a decision.
[/list]
§ 2 FORMAT
§ 2.1 GENERAL
[list type=decimal]
[*]Khergit Khanate is not a usable faction.
[*]Each match will consist of two maps, each map consisting of two first-to-three sets. Rounds will count both towards the match win and towards the round differential, which acts as a tiebreaker in the standings.
[*]The lower seeded team will start their match as the top spawn of the map of their respective choosing. They will then swap spawns for the second set of their map. The higher seeded team will start the map of their choosing after the first map as top spawn, and then swap sides on the next set.
[*]Each team is required to play exactly 7 players; should a team be unable to do so, the other team can play the match out or request a default.
[*]If a team forfeits mid-match, all remaining rounds shall be scored for the opposing team.
[*]Upon the change of the map, the first round will not be live.
[*]Teams are granted 5 minutes of preparation between each set, and 10 minutes between each map. After this period ends, either team may request for a "live on re" meaning the match will be considered live upon reset even if one side is not ready to play.
[*]Substitutions are allowed between rounds, meaning you can substitute any player at any time during the match.
[/list]
§ 2.2 LADDER STAGE
[list type=decimal]
[*]The groupstage will be played over four weeks and 6 teams will make it to the playoffs. The playoffs will be single elimination with winners advancing to the next round until the finals.
[*]Seeding will be determined by the amount of points and rounds won. A win is 1 point, and a tie is 0.5 points. If a tie in points occurs, the round difference will be used, and then the Bucholz system.
[*]Map picks will be done same day, five minutes before the match start.
[*]The groupstage uses a modified Swiss system.
[*]Factions will be pre-determined each week by the administrative team.
[*]Each week, teams will be able to pick from all available maps in the map pool, minus any maps banned by themselves or their opponents. Upon both teams arriving to the server or earlier at an agreed time, teams will exchange picks and bans.
- The higher seeded team will make the first ban. The lower seeded team will then make a ban. This process will repeat until a total of four maps have been banned. At this point, the lower seeded team will pick its first map, followed by the higher seeded team picking its map.
- The lower seeded team's map will be played first, followed by the higher seeded team's map. Teams will start as top spawn on the map of their respective choosing.
- The map selection process should occur within five minutes of the scheduled map time. Only captains or a selected representative may provide picks/bans. Should no captain or co-captain provide picks/bans, the other team will be given full control over unclaimed picks and bans.
[*]Week one match-ups will be selected randomly.
[/list]
§ 2.2 ELIMINATION STAGE
[list type=decimal]
[*]The final seeding from the ladder stage will determine the bracket for the elimination stage.
[*]The top six teams will advance into playoffs.
[*]The playoffs will consist of a quarter finals, semi finals, finals and 3rd place match using single elimination.
[*]Factions will be determined in picks and bans. Factions may not be repeated each map.
[*]Each match, teams will be able to pick from all available maps in the map pool, minus any maps banned by themselves or their opponents. Upon both teams arriving to the server or earlier at an agreed time, teams will exchange picks and bans.
- The higher seeded team will make the first ban. The lower seeded team will then make a ban. This process will repeat until a total of eight maps (each team bans 4) have been banned. At this point, the lower seeded team will pick its first map and faction, followed by the higher seeded team picking its faction for the first map, then the second map and their preferred faction. The lower seeded team will then pick a faction for the second map. Factions may not repeat for both maps.
- The lower seeded team's map will be played first, followed by the higher seeded team's map. Teams will start as top spawn on the map of their respective choosing.
- The map selection process should occur within five minutes of the scheduled map time. Only captains or a selected representative may provide picks/bans. Should no captain or co-captain provide picks/bans, the other team will be given full control over unclaimed picks and bans.
[*]If the score is tied at the end of a match, a third map will be randomized from the unpicked or unbanned maps, as will factions.
[/list]
§ 3 SERVER SETTINGS
Module: | TBR |
ENL Mode: | Private |
Combat Speed: | Medium |
Block Direction: | Manual |
Auto-Balance Limit: | Off |
Disallow Ranged Weapons: | Off |
Ranged Friendly Fire: | On |
Melee Friendly Fire: | On |
Damage to Friend: | 100% |
Damage to Self: | 0% |
Gold: | 100% |
Combat Bonus: | 100% |
Round Bonus: | 100% |
Respawn Time: | 8 seconds |
Max Round Time: | 180 seconds |
Map Time: | 120 minutes |
Spectator Mode: | Locked to team member's view. |
Flag Spawn: | 40 seconds |
§ 4 RULINGS
§ 4.1 VIOLATIONS
[list type=decimal]
[*]Altering files for an advantage. Cosmetic changes, such as round timers and crosshairs, do not count.
[*]Exploiting glitches on maps. Glitches are defined as areas in match which, if exploited, gives one team an advantage over the other that was not intended by the map maker.
[*]Joining of another teams voice communication to gather information.
[*]When requested by the match referee (at the beginning of the round) players should take a screenshot of their game view while holding their primary weapon. Players should ensure the screenshot contains the referee message, the scoreboard and buildings/other textures/players and post it on the forum within 30 minutes of the match ending. Failing to comply with any part of this rule will result in a 1 match ban for that player.
[*]Playing for a team which you are not on the roster of.
[*]Spawning in a eighth player for the purpose of dropping gear for his team.
[*]Impersonation of staff members.
[*]The admin team is not all-knowing and as such if an instance comes up that does not necessarily fit any of the points shown above, they still reserve the right to deem it cheating, and thus to take the appropriate actions.
[/list]
§ 4.2 DISPUTES
[list type=decimal]
[*]If a dispute arises by either participating teams during any match, the tournament administrators will review it privately with the team captains. If no solution comes of this, the administrators will discuss the situation amongst themselves, and decide whether the match must be repeated. If no administrators are present both teams must finish the match and contact an administrator afterwards.
[*]Tournament administrators are ineligible to make rulings on matters directly affecting their own team.
[/list]
§ 4.3 PUNISHMENTS
[list type=decimal]
[*]Any violation that occurs during a live round of the tournament and is determined to have an effect on the outcome of that round will result in the immediate or retroactive loss of that round for the offending party.
[*]Penalties will follow a severity system, and for every repeat offense, the severity will increase. The levels of severity are the following:
- Low severity; A warning or suspension lasting one match.
- Moderate severity; A suspension lasting three matches.
- High severity; A suspension for the whole MOLE'S TOLL CLASH OF THE CLANS SEASON 1 season.
[/list]
MAP POOL
CLOSED:
FORT OF HONOR
LEGACY TOWN
SAN'DI'BOUSH
VERLOREN
NAVAL OUTPOST
MOUNTAIN FORTRESS
NORD TOWN
OPEN:
FROSTHAVEN
REVERAN VILLAGE
CASTELLUM
RUINS
FIELD BY THE RIVER
LEGACY PLAINS
STEPPE VILLAGE
FORT OF HONOR
LEGACY TOWN
SAN'DI'BOUSH
VERLOREN
NAVAL OUTPOST
MOUNTAIN FORTRESS
NORD TOWN
OPEN:
FROSTHAVEN
REVERAN VILLAGE
CASTELLUM
RUINS
FIELD BY THE RIVER
LEGACY PLAINS
STEPPE VILLAGE
SERVERS
The servers played will be listed here:
NA vs NA: MT_CHI or NC_CHI
NA vs EU: WFL_ or MT_NY
EU vs EU: European servers
There are no server bookings at the moment. First come first serve. Thank you! Server donations are welcome!
NA vs NA: MT_CHI or NC_CHI
NA vs EU: WFL_ or MT_NY
EU vs EU: European servers
There are no server bookings at the moment. First come first serve. Thank you! Server donations are welcome!
STAFF
REGISTRATION
Use this format to signup!
[/list]
Code:
[b]Banner:[spoiler][/spoiler][/b]
[b]Team name:[/b]
[b]Team Tag:[/b]
[b]contact 1: name - Steam[/b]
[b]contact 2: name - Steam[/b]
[b]NA/EU:[/b]
[b]Roster (min 8, max 18):[/b]
[table][tr][td]Player 1[/td][td]ID1[/td][td]ID2[/td][/tr][/table]
Code:
[table][tr][td][table][tr][td]
[IMG]http://*BANNER*[/IMG][/td][td]
[font=georgia][SIZE=32px]*FIRST LETTER OF TEAM NAME*[size=18pt]*TEAM NAME*[/SIZE][/font]
[table][tr][td][IMG]http://farm6.static.flickr.com/5188/5620582193_07207bc789_o.png[/IMG][/td][td][IMG]http://farm6.static.flickr.com/5188/5620582193_07207bc789_o.png[/IMG][/td][td][IMG]http://farm6.static.flickr.com/5188/5620582193_07207bc789_o.png[/IMG]
[/td][/tr][tr][td]
» [b][font=georgia]TAG[/font][/b] *CLAN TAG*[/td][td]
» [b][font=georgia]LOCATION[/font][/b]*NA/EU*[/td][td]
» [b][font=georgia]INFORMATION[/font][/b][IMG]http://i.imgur.com/P6EEJdM.gif[/IMG] [url=http://TALEWORLDS LINK]TaleWorlds[/url] [IMG]http://i.imgur.com/ler7hzy.gif[/IMG] [url=http://STEAM LINK]Steam[/url][/td][/tr][/table]
» [font=georgia][b]CONTACTS[/b][/font]
[table][tr][td][/td][td][IMG]http://farm6.static.flickr.com/5188/5620582193_07207bc789_o.png[/IMG][/td][td][/td][td][IMG]http://farm6.static.flickr.com/5188/5620582193_07207bc789_o.png[/IMG][/td][td][/td][/tr][tr][td][IMG]http://forums.taleworlds.com/Themes/default/images/game_badge_wb.png[/IMG] *FIRST CONTACT*[/td][td][/td][td][IMG]http://i.imgur.com/P6EEJdM.gif[/IMG] [url=http://TALEWORLDS LINK]TaleWorlds[/url][/td][td][/td][td][IMG]http://i.imgur.com/ler7hzy.gif[/IMG] [url=http://STEAM LINK]Steam[/url][/td][/tr][tr][td][IMG]http://forums.taleworlds.com/Themes/default/images/game_badge_wb.png[/IMG] *2ND CONTACT*[/td][td][/td][td][IMG]http://i.imgur.com/P6EEJdM.gif[/IMG] [urL=http://TALEWORLDS LINK]TaleWorlds[/url][/td][td][/td][td][IMG]http://i.imgur.com/ler7hzy.gif[/IMG] [url=http://STEAM LINK]Steam[/url][/td][/tr][/table]
» [font=georgia][b]ROSTER[/b][/font]
[spoiler=Roster][table]
[tr][td][IMG]http://farm6.static.flickr.com/5188/5620582193_07207bc789_o.png[/IMG][/td][td][IMG]http://farm6.static.flickr.com/5188/5620582193_07207bc789_o.png[/IMG][/td][td][IMG]http://farm6.static.flickr.com/5188/5620582193_07207bc789_o.png[/IMG][/td][/tr]
[tr][td]PLAYER 1[/td][td]ID1[/td][/tr]
[/table]
[/spoiler]
[/td][/tr][/table][/td][/tr][/table]
If you would like to add a player to your team, please use this format:
Code:
TEAM:
ADDITION(S):
[tr][td]Player[/td][td]ID1[/td][/tr]
Don't have a team to play for? No worries, sign up as a free agent:
Code:
Name:
Steam Link:
ID:
Tournament started! Do your matches!