Module_info...Help!

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Ahadhran

Knight
ok so I tried getting my versions of several dds files in my module directory to be read by the game before the others in the general textures folder is read and it is not working...so I must be doing something wrong.

I tried putting "scan_module_textures=1" in module_info.py and then putting my textures in <my mod name> directory and that didn't work so then I tried putting the textures in a folder called <Textures> which I then put inside <mymodname> folder but still no go...

Anyway could someone please tell me where I have strayed. Due praise will be given in the release notse of my mod (when I finally release it).

Also a big thanks in advance!!!
 
You still need to add an entry for your new texture into any of the .brf files read by the mod. Right now the only way to do it is hex editing, as n008 did in his tutorial video: http://forums.taleworlds.com/viewtopic.php?t=6039

Or you can wait for the release of the new version of my editor, due in a few days.
 
I'm not trying to actually add new textures though, just replace the old ones, in other words I am only replacing costumes4 with another costumes4 rather than making a whole new costumesX and rerouting the brf to read from it...

Maybe I just don't know what I'm talking about though :shock:
 
Dont just copy lines into your mod info file... replace it with the new one.

Then just make sure the part about "scan modules for textures" or whatever is set to 1.
 
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