Autolykos said:
And the next update is complete.
I'm now mostly happy with the morale system. It takes party morale (and individual troop morale) into account, and I've done a bit of fine-tuning to the parameters. I've also added the code of my simplified system, but it isn't activated. Replace "common_battle_morale_check" with "simple_battle_morale_check" to do that.
I've also started on the new system for merchandise. It doesn't use hardcoded functions any more, the items are in part based on what the owner's troops use, and the quality is influenced by town prosperity.
Then, I've stumbled upon a few half-finished Custom Battle maps. I fixed the entry points, repaired the worst problems with the AI meshes (might use a bit more tuning, though), touched up some ugly parts of the maps and added images for the selection menu. I've also noticed that it is completely trivial to allow starting Custom Battles from the enemy's side, so I put that in as well.
Finally, I've included imado552's and JhonBrazil's suggestions on Bandits and Slavers.
Enjoy, and thanks for all the great ideas!
Hey, this is pretty good! Gotta like your commitment to this mod. And also, thanks for including the slaver's stuff. Now, if you allow me to give you a few more ideas, I recall a old mod, where amidst other things:
-You could offer yourself into mercenary service for kings and lords, as long as this faction was at war with any other (just like vanilla mercenary service, but you have a dialog option to offer your services to the lords, instead of searching around for lords who are looking for mercenaries.
- Farmers, village defenders and "walkers" actually fitted their origins (for example, when raiding a sarranid village, you would fight villagers dressed in robes and turbans, same for the farmer parties that travel back and forth between village and city)
-The secret chests for the strange/ samurai armor and weapons set where placed in the right towns (as of now, the only one you can find without editing is in Rivacheg). each chest only gave access to a few pieces of the set. This could be exploited to add OP gear, test weapons, etc to the game.
-You could provide, via dialog option with village elder, escort to villagers to town/village, earning relation points upon returning. It was a easy task, but with a relatively long repeating time. The player was required to await in the city for the peasants to do their thing on the city, and then carry then back to the village.
-The hired assassin could attack in more places (villages, city streets), making it a little more unpredictable (no longer need to enter the tavern fully armed. I do think that this concept could be exploited, adding belligerant drunks on the night, whores (no sex bull****, just add up morale, losing -1 renown per use., spend a hour on the town)
Would this be interesting for this mod?
Also, about the items, i'll be back soon with the directions for them. The main one is the plate-armored horse, there are mainly some sword variants unused, and two or three long military scythes.