Module System in Perl? =D

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Rhuarc

Knight
Hey all,
I don't have anything against Python, I just happen to be more practiced in Perl. I am willing to learn my way through Python's syntax if need be, but I was wondering if there was anyone who has successfully been able to create mods using Perl scripts instead, maybe you can point me in the right direction? I tried doing some searching and found that a few people have used perl for it, but the module system that is documented says all the scripts are written in Python. =/
 
It's a common misconception that the game scripts are coded in python. Instead, Python is used to contain lists of game data and scripts in human-readable format and compile them into game-readable text files. The only real Python code do the background work in the process_x.py files.
 
It wouldn't make much sense, because Python is just used to create lists of objects. One can use the module system without knowing Python.
 
What they said, plus see the link in my sig on how to read the module system code structure/syntax...and the tutorials linked therein.
 
Rhuarc 说:
Hey all,
I don't have anything against Python, I just happen to be more practiced in Perl. I am willing to learn my way through Python's syntax if need be, but I was wondering if there was anyone who has successfully been able to create mods using Perl scripts instead, maybe you can point me in the right direction? I tried doing some searching and found that a few people have used perl for it, but the module system that is documented says all the scripts are written in Python. =/


As I've written already the basic game interpreter, it wouldn't be too difficult to do a Lua like IDE for working with.
I'll think about it.
 
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