I think that happens only if you choose the CHEAT! option...Jubal said:Boats are yet in the module system, as soon as I ran it once I could go sailing!
pentagathus said:What the ****?
This is finaly released and I can't even use it for some reason?
If I run build module it doesn't do anything except **** up and create a load of text files in my modules folder.
Someones cat is going to pay for it.
@del *.pyc
python process_mission_tmps.py
python process_game_menus.py
python process_simple_triggers.py
python process_dialogs.py
python process_global_variables_unused.py
set PATH=%OLDPATH%
@del *.pyc <--------------
echo.
echo ______________________________
echo.
echo Script processing has ended.
echo Press any key to exit. . .
pause>nul
ealabor said:module_constants now imports to module_items
er..
(call_script, "script_initialize_npcs"),
(assign, "$disable_npc_complaints", 0),
grailknighthero said:("hide",0, ["s_hide.wav"]),
("unhide",0, ["s_unhide.wav"]),
Has this always been in module sounds?
Same problem 'ere. Assertion error, says something about strings and '(cursor + len) <= something' stuff. Without 'load_mod_resourse' entries in the .ini file, everything works fine.Zephrelial said:When loading and when the game processing the module.ini file I got an assertion failure error.