Trooper5445
Master Knight

Awesome.






HardCode 说:Oh, SNAP! Looks like luck has to do with permanent damage!
插入代码块:"permanent_damage",mnf_disable_all_keys, ... (str_store_string, s0, "@Some of your tendons have been damaged in the battle. You lose 1 strength."), ... (str_store_string, s0, "@You took a nasty wound which will cause you to limp slightly even after it heals. Your lose 1 agility."), ... (str_store_string, s0, "@You have trouble thinking straight after the battle, perhaps from a particularly hard hit to your head, and frequent headaches now plague your existence. Your intelligence is reduced by 1."),
Chel 说:HardCode 说:Oh, SNAP! Looks like luck has to do with permanent damage!
插入代码块:"permanent_damage",mnf_disable_all_keys, ... (str_store_string, s0, "@Some of your tendons have been damaged in the battle. You lose 1 strength."), ... (str_store_string, s0, "@You took a nasty wound which will cause you to limp slightly even after it heals. Your lose 1 agility."), ... (str_store_string, s0, "@You have trouble thinking straight after the battle, perhaps from a particularly hard hit to your head, and frequent headaches now plague your existence. Your intelligence is reduced by 1."),
hey, that looks a lot like the wound system I made, only more permanent
HardCode, do you know if this is already in the game or disabled for 0.960?

