fisheye
Winter 说:Damn, that explains a few things! I wish I'd known this before I spent four hours trying to fiddle with the dungeon crawl menus yesterday. Now I see great possibilities, plots within plots, oh yes...fisheye 说:If you start a mission (via a mission template) and a game menu is active (e.g. if you started the mission from a game menu, or if you deliberately used a jump_to_menu just before change_screen_mission), once the mission is over, control automatically reverts to that game menu.
This allows you to catch retreats or tab-outs from any mission template.
Polytechnically,
Winter
Yep this totally removes the need for my horrible catcher parties kludge... furthermore it functions in almost exactly the same way so almost nothing needs to be changed for the dungeon crawl to comply with the new command. Things seem a lot stabler now that I'm playing by the rules.
There's also a new variable called $auto_menu, which gets automatically activated when the current menu closes (I think, not sure at all about this).








