Curious thing those multiple rulers -- four per city, according to the scripts, swadians assigned to a, vaegirs to b. So, are we anticipating future city conquests/"flipping" cities? Appointments to office? 

Janus 说:Somebody wants a magical blade that has fire or smoke coming from it, or perhaps dripping ice crystals? Want that weapon to flare up when you swing it? A blade that screams/hums/etc. when you swing it? Should all be possible.
Thorgrim 说:Haven't had time to test it with the new tools yet, but a couple of days ago I hacked at the txt file and couldn't get particles to attach to anything that didnt fire...
Janus 说:EDIT: by the way, a bug slipped through, the one that has some training fights set the opponent up as a friendly. It's the team set for lines 278/279 of module_mission_templates.py.
armagan 说:Also, sorry about the change to the terrain generator codes, but I sort of had to do it. I promise there won't be any more changes to the terrain codes, and if there, is I'll try to put up some kind of converter.

Yoshiboy 说:armagan, it seems that you cant trigger a menu from a party template anymore!! Is this correct or am i doing something wrong?

armagan 说:Yoshiboy 说:armagan, it seems that you cant trigger a menu from a party template anymore!! Is this correct or am i doing something wrong?
That's correct. That stuff is now governed by the trigger in simple_triggers.py. Note that with the new method, you can catch and process any kind of encounter.
Raybur: Thanks a lot! I'm fixing those. I hate errors as well, but it's so difficult to see one's own erRurs.![]()

Damn, that explains a few things! I wish I'd known this before I spent four hours trying to fiddle with the dungeon crawl menus yesterday. Now I see great possibilities, plots within plots, oh yes...fisheye 说:If you start a mission (via a mission template) and a game menu is active (e.g. if you started the mission from a game menu, or if you deliberately used a jump_to_menu just before change_screen_mission), once the mission is over, control automatically reverts to that game menu.
This allows you to catch retreats or tab-outs from any mission template.