You got no clue what youre missing, try Banner kings, Allegiance overhaul, Fourberie, Diplomacy. People who dont understand mods seem to praise the base game a lot, then you see the mods and realize the potential then wonder why TW does the minimum. Playing BL without mods is like playing Pacman, go around the dots and kill them. Fun if you have low iq lol otherwise you have no idea what mods can offer and improve the game. You think all the mods are absurd armor mods and random sh** ? lmao
You got no clue what youre missing, try Banner kings, Allegiance overhaul, Fourberie, Diplomacy. People who dont understand mods seem to praise the base game a lot, then you see the mods and realize the potential then wonder why TW does the minimum. Playing BL without mods is like playing Pacman, go around the dots and kill them. Fun if you have low iq lol otherwise you have no idea what mods can offer and improve the game. You think all the mods are absurd armor mods and random sh** ? lmao
There is a saying "Ignorance is bliss". In this case "ignorance" is not used in a derogative way, but rather "not knowing any better".
If one is enjoying the Vanilla game, having fun and feeling it is just great; then I wouldn't push them into Mods! Let them bask in their bliss.
Once you try Mods, usually there is no going back which I am strugling with at the moment: "You can check out any time you like but you can never leave" (Hotel California).
The frustration I am having is this: I find the right Mod combination that work with current version, It's great and start a new game, I put in a few hours of fun game play, then there is an update/a stealth update (they are the worst) and it all goes to $#1t. So I am always playing a version 1 to 2 updates behind. Which is fine, except when one of the big ones have major fixes or a new feature and there is where the crap hits the fan!
You want to try the new stuff, but most of your mods are broken. At this time, you can no longer enjoy the Vanilla game anymore (which I stopped enjoying in 1.6 or so). So I find myself moving to a newer version, still 2 updates behaind and trying to find the best Mod combination again:
Add a couple mods, start game, ad a couple more, restart game, crash, remove one, restart, and so on for several hours or days.
So if one is happy with the Vanilla version, go for it and have fun. No matter all the b!tching/complaining I do, this is still a "great" game.
Agreed. They're mostly not finished, your game can get lost with an update, and many just imbalance the game further with features only the player can use.
When more clean non-power fantasy mods start to really show up, I'll use some
Because not everybody would like it. For example, I find some features of Banner Kings extremely annoying and stopped using it.
All (that means: all) of my favorite games I can only play with mods. So I used mods as soon as possible in BL. I have some red lines, if games do not cater, I don't play them, period. But these red lines are different for other people. So, the tastes of peoples differ, mods allow for customization. Great.
You got no clue what youre missing, try Banner kings, Allegiance overhaul, Fourberie, Diplomacy. People who dont understand mods seem to praise the base game a lot, then you see the mods and realize the potential then wonder why TW does the minimum. Playing BL without mods is like playing Pacman, go around the dots and kill them. Fun if you have low iq lol otherwise you have no idea what mods can offer and improve the game. You think all the mods are absurd armor mods and random sh** ? lmao
This speaks volumes, and in an offensive way, to exactly how I feel.
As i already stated somewhere,.somewhen, i cant play without mods since EA v1.2, i think. Its undoable. I only played CEK once and it was amazing back then, made the world feel much more alive. Until i can go back to it, i stay at 1.0.1 using my BARD modlist, and its >100 modules, and it works beautifully.
Not gonna lie, it happens sometimes. I will post the only stable enough modlist that I managed to play for I don't know how many hours without any real problem.
However, I had to stay at Release [beta] v1.0.1, especially since Cheyron has become unavailable, but this modlist was working wonders:
No corrupted saves, no crashes while saving, nothing. This particular modlist used B.A.R.D. troops mod, which seemed to be incompat. with some other bigger mods I avoided. I trusted this mod to make troops cool, and it worked just fine.
The caveats of it are: had to disable Bandits et al. Surrender from AI Values Life; required some heavy handed config in Warbandlord to make it better and fix ranged damage. Some other campaign options had to be changed to make it very stable, not many things, though.
With this modlist, I managed 4 full generations in a save, by starting with Separatism's chaos start, only having minor crashes after some particularly crazy battles, and since Warband I have policed myself to always save before any big battles, for a) save scumming and b) some bizarre crashes.
For some reason, sometimes doing a hand bash (without shield) on enemies caused crashes, I think because it tried to disarm them and something odd happened. I avoided doing it for a while and never had a problem since. Other than that... It worked great. The odd crash here and there, mostly around battles, so it was all fun and games.
I only stopped playing the aforementioned mod list because I wanted to remember what was so great about RBM, and because the stupid Battanians I was so desperately trying to help kept voting to start wars with everyone every other day, and my fief was the last one standing, against about 10 different factions, so I got tired and rebuilt another modlist around RBM, which is still being worked on. Because of RBM and De Re Militari, I had to disable B.A.R.D., or so I thought, and built the mod list around that change. Again, Release [beta] v1.0.1
Only after doing all the work I noticed I could have just installed RBM on the other modlist and chosen only the AI module, so as not to screw armors, weapons and warbandlord. But I'm doing a somewhat test run, and had to stop using Ultimate Mounts Reforged for RBM because it seemed to be causing random crashes on campaign map, and sometimes when I clicked the Save As button. I will await a few years in-game and add UM for RBM and see if the crashes happen again.
the caveat is my overdependance on Cheyron and their mods.
Though after RBM, something might be off, or im screwing my characters changing them to under 18 ages, dunno, wanted to play some death stranding instead of BL this weekend, so i couldnt quite get back to it. (I love and respect RBM, but that mod has greatly disappointed me in its current iteration, either that or i got too used to warbandlord's combat, which was honestly more fun for me)
I don't get the complaints about RBM, it can be difficult and frustrating at first but once you get used to the combat it's way more fun. You can become a tank but fights will still feel dangerous.
I don't get the complaints about RBM, it can be difficult and frustrating at first but once you get used to the combat it's way more fun. You can become a tank but fights will still feel dangerous.
I like RBM a lot, but it was causing problems in my modlist so I had to get rid of it. I'm sure it was a conflict with another mod and not RBM itself, but my game's been way more stable since removing it.
I like RBM a lot, but it was causing problems in my modlist so I had to get rid of it. I'm sure it was a conflict with another mod and not RBM itself, but my game's been way more stable since removing it.
I don't get the complaints about RBM, it can be difficult and frustrating at first but once you get used to the combat it's way more fun. You can become a tank but fights will still feel dangerous.
It's too much overly complex stuff. As i said, i love rbm, and by itself it is brilliant, problem is that it has too many subsystems to keep track of that might conflict with other mods, and just like Lord Irontoe, my game has been more stable without it, though im desperately trying to make it fit in with the other children.
Its not a question of it being hated on, but i personally think it goes too out of its way to make combat more interesting, when a couple of settings would have made a similar effect. It's not so much the case of one-hitting someone to kill them, but how the AI goes out of its way to just get stomped by armored troops and combat gets over too quickly, it feels too real sometimes, and that detracts from my fun (people are oft too stupid). I have too little free time to spend and barely get to feel the battle rush when theres a fun battle around. Each battle in itself feels dangerous and cool, but they get over quickly and ive been smiting looters for years now... i love being a foot soldier and going with the infantry on those massive army battles. And i like them to last a long time to get me actually tired. RBM makes you tense. Like dark souls, but worse in most every way (because of barely competent vanilla AI). It's fun being tense, but not every single time as well.
You got no clue what youre missing, try Banner kings, Allegiance overhaul, Fourberie, Diplomacy. People who dont understand mods seem to praise the base game a lot, then you see the mods and realize the potential then wonder why TW does the minimum. Playing BL without mods is like playing Pacman, go around the dots and kill them. Fun if you have low iq lol otherwise you have no idea what mods can offer and improve the game. You think all the mods are absurd armor mods and random sh** ? lmao
it's especially the fact of giving us updates with nothing in it that is unbearable, the game is "officially released" and they still give us old rotten hotfixes piece by piece.
Either they give us complete patches with real additions or effectively they stop, otherwise they will annoy modders and gamers even more.
If you've played this game for any amount of time and aren't using mods to compensate... open yourself to other forms of actual quality entertainment. Sure Bannerlord has some things going for it, but it is an incredibly shallow and incomplete game. Ever since end of 2020 it's been very apparent TW is taking the "scenic route" to development.
Only reason I ever go "vanilla" is if a bunch of mods are broke, but more often it's simply to gauge what has changed in-game (usually very little). To say I'm frustrated with TW is an understatement, takes most of my self control to not launch into full blown obscenities. I guess it's good the game is mod "friendly", but seems that TW is more or less relying on talented volunteers to complete their game for them. Seems a bit sketchy, mods are supposed to add "flavor" hence the term vanilla; not fix or make up for missing game components.
I mean why do I have to mod in weather into this game? Weather, even just rain, is like such a basic thing to have in a game, especially for RPGs in the past 15 years it boggles my mind that it's totally absent from Bannerlord. (Especially when Warband at least had rain)
Adds rain/snow, fog and dust storms which affect movement speed, ranged weapon accuracy, AI shooter error and morale
www.nexusmods.com
I simply refuse to give TW any more money. I'd much rather compensate modders for the work they've done, which I think will likely outshine anything TW does here in the next year. About the only thing I can say is TW's implementation of Banners is better than most mods, but you know TW was taking notes the whole time, and it took a long time to get to this point for a game called Bannerlord.
Let's be real; any and all DLC is really gonna be geared to console players who don't have mods unfortunately.
Thing is I'm not a big modder. If I have had a game for a long time I might install a handful mods, but most of the time the base game is good enough IMO that you don't really need them. Bannerlord is entirely contrary to that, for me. I think I've spent more time trying to fix/troubleshoot/understand Bannerlord than legitmately playing it and having actual fun.
I don't get the complaints about RBM, it can be difficult and frustrating at first but once you get used to the combat it's way more fun. You can become a tank but fights will still feel dangerous.
It's a matter of taste. RBM has great features, but it also creates problems. RBM makes high tier armored units and especially high tier archers (= units the player often uses) even more op than vanilla. The game so becomes quite easy, however also clumsy and slow, because of the armor pushing. Combat is a bit strange, many units feel like plate armored in an environment without anti-plate weapons. It's denoting that many think RBM should not be played with vanilla troops but needs De Re Military or True Armies of Calradia as troop mods. The RPG feature to make skill decide about damage that much is not to my liking. The latest changes to armor, to battle the self-created opness of armor, like degradation and gaps, are good ideas, but it feels a bit too much random for me.
That's in short my view of RBM. I tried it a lot and want to like it, but it's a problem.
I mean why do I have to mod in weather into this game? Weather, even just rain, is like such a basic thing to have in a game, especially for RPGs in the past 15 years it boggles my mind that it's totally absent from Bannerlord.
Honestly, it's probably the 'cheap' solution to have it more manageable for consoles hardware-wise. And probably; because a minority don't like having the weather (doesn't even have to have debuff modifiers) in their game, therefore, 'valid justification' for not needing to put into the base game; aka leave as a mod option.
They probably deliberately left it bare so they can use it as 'content' for console DLCs later on. Almost like those blood&gore DLCs we see sometimes, though I can at least understand the reasoning behind that being a DLC.
Thing is I'm not a big modder. If I have had a game for a long time I might install a handful mods, but most of the time the base game is good enough IMO that you don't really need them. Bannerlord is entirely contrary to that, for me. I think I've spent more time trying to fix/troubleshoot/understand Bannerlord than legitmately playing it and having actual fun.
As an analogy, I think most of us were expecting, at a minimum, a decent pre-built gaming PC version of the game. Instead, we got the most basic 'school PC setup' with off-brand hardware, integrated graphics, rickety stock CPU fan, and random-ass mobo where we have to get multiple adaptors to even put something decent in (ala those 4+ butterlib, harmony, etc...mods needed)...Which, if that was what they were intending, at least get that base PC in working order, as we still have it crashing, one of the USB ports don't work, the onboard LED is flashing incorrectly, etc...
Honestly, it's probably the 'cheap' solution to have it more manageable for consoles hardware-wise. And probably; because a minority don't like having the weather (doesn't even have to have debuff modifiers) in their game, therefore, 'valid justification' for not needing to put into the base game; aka leave as a mod option.
They probably deliberately left it bare so they can use it as 'content' for console DLCs later on. Almost like those blood&gore DLCs we see sometimes, though I can at least understand the reasoning behind that being a DLC.
As an analogy, I think most of us were expecting, at a minimum, a decent pre-built gaming PC version of the game. Instead, we got the most basic 'school PC setup' with off-brand hardware, integrated graphics, rickety stock CPU fan, and random-ass mobo where we have to get multiple adaptors to even put something decent in (ala those 4+ butterlib, harmony, etc...mods needed)...Which, if that was what they were intending, at least get that base PC in working order, as we still have it crashing, one of the USB ports don't work, the onboard LED is flashing incorrectly, etc...