Modifying Hitboxes and Damage Impossible?

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NovaTitan

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Been searching to see if it's possible to modify hitboxes and to see if you can modify damage values for different parts (not just head, body, feet). I couldn't find anything and it seems that it's impossible with module system.

Is this true?

Also, is it possible to see hitboxes on bots/players/weapons in edit mode like on other game engines?

Oh and is it possible to spawn a static/non-moving bot for testing?
 
Been searching to see if it's possible to modify hitboxes and to see if you can modify damage values for different parts (not just head, body, feet).
I couldn't find anything and it seems that it's impossible with module system.

Take a look at the 'fancy damage system' in the OSP section. It's code to simulate different hitboxes you could say.

Also, is it possible to see hitboxes on bots/players/weapons in edit mode like on other game engines?

I guess not.

Oh and is it possible to spawn a static/non-moving bot for testing?

Sure, just write some code for that. :wink:
 
Wait!

I am not sure if it is included in the fancy damage system but to hit the neck is definetly included in this code.

http://mbmodwiki.ollclan.eu/Decapitating_Script
 
Oh and is it possible to spawn a static/non-moving bot for testing?

Uhhh.... Maybe not static (at least not without coding), but if you make a scene (.SCO file) with two spawn points, one for the player and one for the enemy, and box the enemy spawn point inside a small fence, you should be able to get a confined bot.

Otherwise, happy coding!  :wink:
 
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