Noobrzor
Recruit
Good day to all of you, who accepted the challange of helping me solve my task.
The task is simple: i'm trying to make it so, every killed agent during any sort of combat would be wounded (knocked unconscious) instead of dead.
So far I've noticed that combat takes place in 2 ways that are of interest to me: leading the charge (player fights) or ordering troops to attack without the player (battle simulation and calculation takes place).
Due to try and error method, i've been able to confirm, that having level 15 surgery perfectly works for "unkillable but knockable" troops while leading the charge. It was unsuccessful for auto-calc though.
So I started meddling with all the things I could set my eyes on:
a) Unkillable flag (for troops) didn't work, searching the forums also confirmed it
b) "inflict_casualties_to_party" was the only script that made possible sense to me in an autocalc, however try and error as well as browsing the forums revealed that it is, sadly, not a working script.
Hence my question: Is it even possible to make a bypass (hand meddling with the scripts, I'm unable to write a new one) of a proper, working, "Unkillable but knockable" flag for Battle Calculator (Ordering your troops to attack without you)?
I thank any of You who braved through my post, and I'm waiting patiently for any helpful responses.
Best Regards.
The task is simple: i'm trying to make it so, every killed agent during any sort of combat would be wounded (knocked unconscious) instead of dead.
So far I've noticed that combat takes place in 2 ways that are of interest to me: leading the charge (player fights) or ordering troops to attack without the player (battle simulation and calculation takes place).
Due to try and error method, i've been able to confirm, that having level 15 surgery perfectly works for "unkillable but knockable" troops while leading the charge. It was unsuccessful for auto-calc though.
So I started meddling with all the things I could set my eyes on:
a) Unkillable flag (for troops) didn't work, searching the forums also confirmed it
b) "inflict_casualties_to_party" was the only script that made possible sense to me in an autocalc, however try and error as well as browsing the forums revealed that it is, sadly, not a working script.
Hence my question: Is it even possible to make a bypass (hand meddling with the scripts, I'm unable to write a new one) of a proper, working, "Unkillable but knockable" flag for Battle Calculator (Ordering your troops to attack without you)?
I thank any of You who braved through my post, and I'm waiting patiently for any helpful responses.
Best Regards.