Modify parties and factions by text

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mikeboix

Grandmaster Knight
Hello, mates. My question is simple: can I modify parties and factions without the module system files of the mod? Can I add/delete factions and parties by modifying the text files?

Thanks, I hope the answer is "yes"  :oops:
 
You can modify existing entries in text files.

You cannot delete entries from text files. Compiled module code references entries by their index. Removing an entry will throw all those references into complete disarray.

You can add new entries. However because of the same indexing problem, in most cases the game will not automatically make use of them.
 
Hum, sounds good. So can I change the faction to which a party belongs using text? How?

Thanks a lot  :smile:
 
No, the centers (defined in the text file) are given ownership from scripts. It doesn't matter what you assign it to from the text file, it will be overridden. Don't even think about factions.
 
Sad to read this. So even if I modify the weird numbers of the text files this won't affect in the game?
 
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