SirHack'nSmash
Recruit
To help with testing custom items I would like to add them to the player inventory on starting a new campaign. At this stage I have spent about 14 hours digging through XML files and poking around in Visual Studio and dnSpy, just looking for clues on how to modify the player's inventory, but to no avail.
My ultimate goal is to have player choices during character creation modify their starting equipment, attributes, skills, and traits. If anyone can help point me in the right direction, please do. I will edit this post and turn it into a "how to" once this is clear.
My ultimate goal is to have player choices during character creation modify their starting equipment, attributes, skills, and traits. If anyone can help point me in the right direction, please do. I will edit this post and turn it into a "how to" once this is clear.