After one of the updates I suddenly started seeing qualifiers on weapons. But comparing them to the same weapon that's NOT Rusty, etc., shows the same specs. I hope to see some difference eventually.
But here are two issues - in Smithing, there is no separate callout for "impaired" weapons. I don't want to smelt something of Fine Steel and discover it was the real McCoy, instead of the Splintered one also in inventory, just before an update finally gets impairment right. So, impairment modifiers need to be carried to the Smith.
Second, would I/could I actually use something like a Cracked Recurved Bow? I'm afraid a cracked bow is a ruined one in real life and ought to be useless in Bannerlord too. Would I equip Splintered Arrows? NO! I would expect them to fly into flinders and not hurt an Old Farm Horse. So a more intelligent set of modifiers should be concocted - not just imported from Mount&Blade, which had the issue too - and obviously disqualifying names shouldn't be attached to weapons.
But here are two issues - in Smithing, there is no separate callout for "impaired" weapons. I don't want to smelt something of Fine Steel and discover it was the real McCoy, instead of the Splintered one also in inventory, just before an update finally gets impairment right. So, impairment modifiers need to be carried to the Smith.
Second, would I/could I actually use something like a Cracked Recurved Bow? I'm afraid a cracked bow is a ruined one in real life and ought to be useless in Bannerlord too. Would I equip Splintered Arrows? NO! I would expect them to fly into flinders and not hurt an Old Farm Horse. So a more intelligent set of modifiers should be concocted - not just imported from Mount&Blade, which had the issue too - and obviously disqualifying names shouldn't be attached to weapons.