As it stands, you can apply the most important principle of fighting in Bannerlord, which, as far as I can tell, is impossible to apply in Warband: efficiency of movement.
We are planning to open servers this time once the patch hits Beta unless some unforeseen issue makes it not possible.
There was good mix of hardcore warband fanatics, pure Bannerlord players, players that enjoy both, casual players and hardcore top clan members.The changes are based on the so called 'community combat parameters', so I think we are good.
Made weirder by the fact that stances effect heavily how that applies and movement effects the stances
No one i know has deliberately decided to change their position to change their stance. Stances should just stick to visuals. They add no depth except more to the RNG feelingI really like stances. I genuinely think they’re well done and add a lot of depth to the game. I believe they should stay in but they definitely need their own toggle key aside from the movement keys for better control as well as a big buff to the damage value for using the correct stance, preferably to the thrust and overheads since the right/left swings are already overpowered as ****.
These changes would allow for the current easy-mode-autopilot better suited for a relaxed sp playthrough and give others who really need more granular control the option to have it while keeping the benefits stances add to fighting.
- Menu option to enable/disable stance change using strafe keys
- Inclusion of “change stance” command bound to “Q” key by default
- Buff “correct” stance damage for thrusts and overheads
The rng aspect currently really is awful and detrimental to competitive play. It actually takes wayyy too much time to drop guard to switch stance deliberately for it to be a real consideration even though I try my casual little heart out to practice it. Even then the pay off for paying attention to my and my opponent’s stances seems very little compared to timing and positioning considerations. Perhaps it’s not such a bad thing that Pandora’s box can’t be closed but I really do believe the rng can be and absolutely should be mitigated.
I look forward to news about next week’s upcoming patch and I’m very hopeful that it doesn’t get borked. Indeed kudos to the posters in the previous 12 pages.
Stances are irrelevant and have been irrelevant for months now. This is something you'd know if you actually played the game.Winning or losing a fight simply because you were in the left stance rather than the right stance, because when you mashed the key to change stance the game simply decided not to because of how it behaves to generate stance changes, and your attack was a few points shorter than it should've been, and you lose the entire game because of it; is an extremely frustrating feeling. Equally as bad as the block delay for someone like me, who relies more heavily on footwork and timing than blocking, as my fighting style.
I'd advocate removing the stances altogether, but if they're going to stay, then creating an option in the settings to remove movement-based stance changes in exchange for a hotkey that changes stance is the absolute bare minimum.
You're right, I have about 3 hours of playtime in the last 2 months, not that that is relevant since the game has seen nothing of substance changed to multiplayer in even longer than that. The only reference to stances in any of the patch notes since release are " Crouching is prevented during an attack in order to prevent unwanted stance switches", which is almost completely irrelevant to this discussion. In my 10 minutes of playtime yesterday, the stances still felt the same, which is in line with lack of changes in the patch notes. So that stances are irrelevant to you is absolutely meaningless to me. The couple of people I know that still play the game who I've talked to say stances are still annoying and still contribute to making the combat feel inconsistent. Have whatever opinion you want, but stances absolutely are still relevant as a piece of the whole as to why combat feels terrible, inconsistent, and seemingly unresponsive.Stances are irrelevant and have been irrelevant for months now. This is something you'd know if you actually played the game.
lol. I don't really care which three noobs you've talked to. I can tell you in competitive play, the only factor of stance that matters is the stab animation, and that boils down to only switching between right swing and stab when strafing right and vice versa. This is something that any semi-good player knows to do instinctively and actually serves as a good restrictor to not have generic 2H feints revolve around the stab animation as much as in Warband.You're right, I have about 3 hours of playtime in the last 2 months, not that that is relevant since the game has seen nothing of substance changed to multiplayer in even longer than that. The only reference to stances in any of the patch notes since release are " Crouching is prevented during an attack in order to prevent unwanted stance switches", which is almost completely irrelevant to this discussion. In my 10 minutes of playtime yesterday, the stances still felt the same, which is in line with lack of changes in the patch notes. So that stances are irrelevant to you is absolutely meaningless to me. The couple of people I know that still play the game who I've talked to say stances are still annoying and still contribute to making the combat feel inconsistent. Have whatever opinion you want, but stances absolutely are still relevant as a piece of the whole as to why combat feels terrible, inconsistent, and seemingly unresponsive.
If by noobs you mean competitive players with thousands of hours and 8-10 years of Warband experience; then yes.lol. I don't really care which three noobs you've talked to.
Dunning-Kruger: the post. I don't care about what bracket you think you play in. Bannerlord "competitive" doesn't even truly exist yet since almost nobody even plays the game seriously. Wait until the combat is fixed and try and fight some people from Warband before running around proclaiming you know what you're talking about.I can tell you in competitive play, the only factor of stance that matters is the stab animation, and that boils down to only switching between right swing and stab when strafing right and vice versa. This is something that any semi-good player knows to do instinctively and actually serves as a good restrictor to not have generic 2H feints revolve around the stab animation as much as in Warband.
That all depends on how you choose to play the game, and at what level. Even a tiny 2% range or speed boost to a swing based on stances completely changes the outcome of combat in a top-skill environment. And the result from stances is even greater than that. All other things even, being in the wrong stance at the wrong time because the game decided to not switch your stance, leads to you losing 100% of the time.The speed boost which everyone hated, I wouldn't even know if it even exists at all at this point. If it did, even then the weighting for combat timings would be: 60% weapon speed, 35% positioning, 5% stance (if it all)
Start microwaving your head, and save people the trouble of responding to you.Stop microwaving beta rhetoric if you don't know what you're talking about.
Thousands of hours of, Bannerlord? I don't know any such person, unless we are talking about someone who leaves his game open to farm hours. Warband doesn't matter jack **** in this discussion, so if you were referring to that, I don't know what to tell you. A person who favors Warband combat would find all kinds of things awkward about Bannerlord timings, that doesn't mean that they actually know that the source of their complaints are stances. I'd guess they just blame those because they were "the thing everyone said made combat annoying in beta", so it must be that.If by noobs you mean competitive players with thousands of hours and 8-10 years of Warband experience; then yes.
I play the game here and now, and I am telling you from the accumulated experience what I know. I see you got terribly offended by my remark (which is 100% guaranteed on point), so you seek to discredit me based on outside factors instead of actually talking about the subject.Dunning-Kruger: the post. I don't care about what bracket you think you play in. Bannerlord "competitive" doesn't even truly exist yet since almost nobody even plays the game seriously. Wait until the combat is fixed and try and fight some people from Warband before running around proclaiming you know what you're talking about.
So we are at the point when we are defending stances because they are irrelevant, although they don't add anything except RNG feeling. Oh boy, we are doomed.Stances are irrelevant and have been irrelevant for months now. This is something you'd know if you actually played the game.
I'm not defending them, I replied to a wall of text that blew their importance way out of proportion. Knowing how TW operates, they would never end up removing them completely. So knowing this, people wanted their effects to be reduced to the point where they are almost exclusively a visual effect. From my perspective, this has been realized.So we are at the point when we are defending stances because they are irrelevant, although they don't add anything except RNG feeling. Oh boy, we are doomed.