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There's currently no way of removing the attack delay once an attack is released. Since it's part of the animation itself, it can't be removed completely. You can fiddle with some of the parameters to lessen its effect however.Oh, sorry, I was talking about the swing delay that we all keep complaining about, the one before the swing starts but after you release your mouse, and the one that's also variable depending on whether or not you hold the attack. Ready_speed_multiplier sounds more like the amount of time it takes to ready an attack before you release the button.
But thanks for answering the question.
For example, quick_release_skipped_progress will skip quick attacks to a certain point in the attack animation, allowing you to bypass the delay part completely. However there is no parameter for strong attacks strangely.