Dabos37
Sergeant Knight at Arms
You didn't understand what I said. It somewhat aligns with what you pointed out. Since it's a gamey representation of combat, we cannot have 100% freeform movement. Therefore in order to abstract game mechanics the 'arcadey' mechanics come in. Arcadey or unrealistic does not inherently mean bad, it works well for games that are well designed in that regard. Arcadey or unrealistic doesn't also inherently mean fast or slow, it just means well designed. For me, a well designed combat system is one which responds to my input. If I have the mechanical skill and reflexes to beat someone I should not be actively trying to beat the game delays as well.
I'm not interested in Singleplayer. I see and understand the appeal people have for it, but I'm not personally attracted to it. If MP had more thought put into it like it was promised many years ago, then MP could've been a valid and equally populated component of the game - there are not any obstacles for it with proper support. MP games these days are extremely popular and Warband certainly had a strong MP scene going on, despite it being statistically smaller than SP. It was still the highlight of many people's gaming experience, including mine, and we hosted and played in hundreds and hundreds of events, matches and tournaments.
What I do not understand is this part:
I don't think any player actually enjoys games which delay and restrict his input, even in Singleplayer. It'd be a pretty detrimental mechanic if in games like say, the Witcher(which I love), your actions had severe input delay. You want to fight enemies, not the game. I can't stress enough how much good, skill-based combat will benefit Singleplayer, and not just Multiplayer. We shouldn't be having this divide.
I should also add that Bannerlord is actually faster in certain mechanics than Warband, but Silen/Gab can elaborate more on the what and why of that since he's far ahead of me in the mechanics studying right now.
Sure, arcade is not necessary a bad thing in the same way than trying yo make the game "more realistic" is not necessary less fun... It is all about taste. I personally think that the SP will be much more funny if the game would be in a point between simulador and arcade, which is IMO what TW is trying yo archieve. Problem is that It looks like making the game less arcade is something that most of MP Veterans do not like much.
I am not a SP guy but for some reason, this is one of the few games that I enjoy much more the SP than the MP (well, because I think that SP is great in Warband while MP is not appraling enough IMO). The thing is that It would be great if TW could make the game better for MP Veterans without making the game looks ugly and this is what this mod does IMO.
Judging for this mod's videos and people opinion, it looks like for making the game more responsive and "fixing" the delay according to MP veterans, the game should turn into something really fast, ugly to watch and not appealing at least for me. Making blocking faster than animations and these kind of changes which hurts the game visually are what most if the people like me dislike about all these delays complaining. I have played MP for a lot of games and I have participe in tons of tournaments and my personal opinion is that the game does not need yo be ultrafast to be enjoyable and competitive.