Maybe I should use different words because I know it took some time to test all this. But still, don't compare your work (few people work not just one, lets just add that) to the people that actually make this game and they give you the opportunity to change those numbers.You call changing, TESTING, and fine-tuning 121parameters, as changing "a few" numbers? That to me does seem as outright disrespectful of someone's effort put into the feedback for this game.
This is part of your comment was so outrageously toxic and spiteful, i am actually speachless now.
The amount of effort you put into trying to discredit someone elses amazing quality feedback, instead of trying to make your own, simply baffles me.
It is quite the difference when YOU are the target isn't it?That to me does seem as outright disrespectful of someone's effort put into the feedback for this game.
I get you, I feel speechless every time I see toxic threads bashing TW devs for combat. Nothing new.This is part of your comment was so outrageously toxic and spiteful, i am actually speachless now.
If only life could be that simple, just to get move on things. One person like this other person like something different. Who is right in this?@Ocean Rain
first they should make the combat fun, and then try to make it pretty and stuff, but if you're having fun, that's alright, silen is only trying to find solutions to improve the game he likes
Tell me then if you want, what is going on?This is an obvious missunderstanding from your part, as i now see you don't actually know what is going on fully.

I think realism as an argument should be dropped entirely. Invoking realism in order to balance a game is not how good games are balanced.
Source: Literally any popular and good Multiplayer game.
Even if you want to cite realism, just google some professional HEMA or other swordsman duels. They are incredibly fast, skillful and it's all over in an instant. If you want to go the realism route, then Bannerlord is the direct opposite of realistic melee duels lol
That was my plan from the very beginning, before this heated discussion occurred:@Ocean Rain
You know what would be interesting? That you try these parameters yourself; download the mod, try it out and draw your own conclusions through the sensations these new parameters bring to combat. After you have tried it, come back here and tell us what you thought... in the end you won't have to spend money, it's a free mod for and by the Community.
I encourage you to do it!
(*)I guess everyone we're talking about here have tried the mod, right?
But I can't get this launcher to work.But, honest approach is forcing me to test these parameters. So, I will try to do that.
Sure...follow the instructions carefully, you can't miss it.That was my plan from the very beginning, before this heated discussion occurred:
But I can't get this launcher to work.
I think realism as an argument should be dropped entirely. Invoking realism in order to balance a game is not how good games are balanced.
Source: Literally any popular and good Multiplayer game.
Even if you want to cite realism, just google some professional HEMA or other swordsman duels. They are incredibly fast, skillful and it's all over in an instant. If you want to go the realism route, then Bannerlord is the direct opposite of realistic melee duels lol
Exactly! Thats one of the things in my mind about Warband vs Bannerlord realism, but my language skills simply limiting me.Totally disagree. Even when real duels are pretty fast, people simply cannot teletransport their arms in order to do directional blocking. Currently in Bannerlord because of "multiplayer veterans", the characters are even blocking almost immediately regardless of animation. This does not look good and it could be a bad thing for some people like me.
Funny thing is that people are failing to see that Singleplayer is what most players and money will bring to this game, and singleplayers will probaby dislike the arcade and extremely fast combat system that veterans are trying to convince TW to implement.
Sure...follow the instructions carefully, you can't miss it.
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Thanks, I'm gonna try it immediately.Try this:
click ""C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord - Beta\Modules\CommunityLauncher\bin\CommunityLauncherModule.dll""
properties -> then unblock
You didn't understand what I said. It somewhat aligns with what you pointed out. Since it's a gamey representation of combat, we cannot have 100% freeform movement. Therefore in order to abstract game mechanics the 'arcadey' mechanics come in. Arcadey or unrealistic does not inherently mean bad, it works well for games that are well designed in that regard. Arcadey or unrealistic doesn't also inherently mean fast or slow, it just means well designed. For me, a well designed combat system is one which responds to my input. If I have the mechanical skill and reflexes to beat someone I should not be actively trying to beat the game delays as well.Totally disagree. Even when real duels are pretty fast, people simply cannot teletransport their arms in order to do directional blocking. Currently in Bannerlord because of "multiplayer veterans", the characters are even blocking almost immediately regardless of animation. This does not look good and it could be a bad thing for some people like me.
Funny thing is that people are failing to see that Singleplayer is what most players and money will bring to this game, and singleplayers will probaby dislike the arcade and extremely fast combat system that veterans are trying to convince TW to implement.
I'm not interested in Singleplayer. I see and understand the appeal people have for it, but I'm not personally attracted to it. If MP had more thought put into it like it was promised many years ago, then MP could've been a valid and equally populated component of the game - there are not any obstacles for it with proper support. MP games these days are extremely popular and Warband certainly had a strong MP scene going on, despite it being statistically smaller than SP. It was still the highlight of many people's gaming experience, including mine, and we hosted and played in hundreds and hundreds of events, matches and tournaments.Funny thing is that people are failing to see that Singleplayer is what most players and money will bring to this game
I don't think any player actually enjoys games which delay and restrict his input, even in Singleplayer. It'd be a pretty detrimental mechanic if in games like say, the Witcher(which I love), your actions had severe input delay. You want to fight enemies, not the game. I can't stress enough how much good, skill-based combat will benefit Singleplayer, and not just Multiplayer. We shouldn't be having this divide.and singleplayers will probaby dislike the arcade and extremely fast combat system
Enough people played Warband's multiplayer to form a thriving community that has sustained itself for 10 years. Not many games have accomplished this. Lack of accessibility is not an issue.The way I see it:
what is the potential playerbase for BL?
1. players coming from warband
2. players coming from mordhau
3. players coming from KCD
4. players coming from... skyrim?
5. players coming from a mix/all of those?
6. new players?
now answer yourself this: how many of them will want to play an arcade 360 spin fest that was WB in MP, and how many will be interested in a realistic physics based medieval styled combat rpg (according to steam the GENRE is: Action, RPG, Simulation, Strategy, Early Access)
In other words, how does TW go and make as many players happy without losing any playerbase? IMO, stick to your vision.
PS saying that realism is not the way is absurd IMO, think about the success of KCD.
Exactly! Thats one of the things in my mind about Warband vs Bannerlord realism, but my language skills simply limiting me.
If we ignored realism, we could never moved on to better gaming experience. We would still playing games like GTA 2 instead of RDR or GTA V.
So don't underestimate realism.
the fact that you consider warband a 360 spin fest shows us that you have no idea how warband combat worksThe way I see it:
what is the potential playerbase for BL?
1. players coming from warband
2. players coming from mordhau
3. players coming from KCD
4. players coming from... skyrim?
5. players coming from a mix/all of those?
6. new players?
now answer yourself this: how many of them will want to play an arcade 360 spin fest that was WB in MP, and how many will be interested in a realistic physics based medieval styled combat rpg (according to steam the GENRE is: Action, RPG, Simulation, Strategy, Early Access)
In other words, how does TW go and make as many players happy without losing any playerbase? IMO, stick to your vision.
PS saying that realism is not the way is absurd IMO, think about the success of KCD.
I am not trying to be offensive or anything, I am just promoting an open mind to all of this.Enough people played Warband's multiplayer to form a thriving community that has sustained itself for 10 years. Not many games have accomplished this. Lack of accessibility is not an issue.
By trying to please everyone like you're mentionning, they're trying to make a new "Physics-based™" combat system that has no potential to sustain such a large and dedicated community, because there simply isn't any depth to this system. The extremely limited class/customization systems are also a major hindrance in that regard. If MP development is to proceed as it is now, which is to say very slowly and poorly, I can guarantee you nobody will be playing native singleplayer a few years down the line.
The majority of people that I've seen express positive opinions on this beta have been
1- SP players proclaiming that everything's fine, but that they don't care about MP and won't play it once Early Access starts.
OR
2- Those who've only recently started playing and don't have enough experience to understand what makes the combat bad.
OR
3- @Tork789
This is literally the third result in youtube under "mount and blade warband duel and the first one I clicked.the fact that you consider warband a 360 spin fest shows us that you have no idea how warband combat works