No offence, but I don't feel like that his post was overexaggerated.
Not overexaggerated?
" Winning or losing a fight simply because you were in the left stance rather than the right stance "
" your attack was a few points shorter than it should've been, and you lose the entire game because of it; is an extremely frustrating feeling"
" stances absolutely are still relevant as a piece of the whole as to why combat feels terrible, inconsistent, and seemingly unresponsive. "
" being in the wrong stance at the wrong time because the game decided to not switch your stance, leads to you losing 100% of the time. "
Yes, when you ignore stances as a player it adds a
very small RNG element to combat. The benefits of being attentive towards your stance managements are equally small.
Sundeki is telling us that he can heavily recognizing those small differences when fighting. He can not know if it was the stance or just his camera angle or position when getting spammed for example. He is overexaggerating. When getting outranged is the timing or angle aswell.
Now when stances add a bit of RNG and can be almost ignored, why dont we remove them? Well stances also have benefits. More animations make blocking harder which increases the skill cap. Also when inventing a feint you can think of the stances. Should you walk left or right while doing feints from the right.
Once you mastered movement, blocking, feinting and kicks you can start thinking about stances since they have the smallest effect on combat.
It's just not authentic when inactive players want to sell you the story of stances being a major problem when even the best of the best dont feel it.