No name
Recruit

Hi, everyone. I am new to modelling as i just finished the wiki tutorial on using Blender, and a couple of video tutorials. I think i roughly got the hang of it, so now i want to try something. I got some questions, and i didnt find much modelling answers here. I hope some of you can answer them.
Firstly, when you model a weapon, do you need to add bones to it like for player models?
Then how would the weapon be swung? Do we need to add in animations of the swinging?
Thirdly, how would the game know how the weapon is held? Like what if the game makes the character hold the blade instead of handle?
How big should the model be? For example if i make a greatsword and it become scaled small and look like a knife.
Can i add in new weapons or do i have to replace it with an ingame weapon?
How can i set its attributes, for example weapon reach, damage, speed etc?
Do you have to make helms hollow for the players head?
What is the recommended number of faces and vertices?
Can we use textures not found in M&B?
How can we import models into the game? I heard alot on dds converters or something and i'm not sure what it does. What program will we need and what format will the new file become?
Lastly, Where should i place the new model file?
Hope there would be an M&B modelling tutorials for the aspiring newbs. Thanks.
Firstly, when you model a weapon, do you need to add bones to it like for player models?
Then how would the weapon be swung? Do we need to add in animations of the swinging?
Thirdly, how would the game know how the weapon is held? Like what if the game makes the character hold the blade instead of handle?
How big should the model be? For example if i make a greatsword and it become scaled small and look like a knife.
Can i add in new weapons or do i have to replace it with an ingame weapon?
How can i set its attributes, for example weapon reach, damage, speed etc?
Do you have to make helms hollow for the players head?
What is the recommended number of faces and vertices?
Can we use textures not found in M&B?
How can we import models into the game? I heard alot on dds converters or something and i'm not sure what it does. What program will we need and what format will the new file become?
Lastly, Where should i place the new model file?
Hope there would be an M&B modelling tutorials for the aspiring newbs. Thanks.