Modelling for Bannerlord

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I have done architectural modelling in 3dmax and some beginner modellings in blender. Is there anything to be careful for modelling for the game. Is there any tutorial or footage of full process in youtube that you can recommend that suits bannerlord?
 
You can use @szszss 's TpacTool to export models for examples of sizing, positioning (particularly crafted weapon parts) LODs and collision meshes:


Most peoples issues are with rigged armours:

KingOfTheNORTH's guide:

@John_M 's WIP 3D Asset Documentation: https://docs.google.com/document/d/1aHBsO3mzkT0JsbCt9aCOh6CWAFATXwKtSaVb__TYIoo/edit

Skinned body meshes uploaded by Apalmemnom:

Good luck. :smile:
 
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