vako
Sergeant at Arms

ok, this is basically a follow on form a topic I just deleted from the main modding forum when I got the model to unwrap properly and it will now export into brfeditor so making said topic obsolete.
It is a very simple mesh, a big, flat rectangle. It is textured properly in wings3d as far as I can tell. The texture and material are in their appropriate brfs and show up in brfeditor fine, the texture is in its folder.
The model exports fine, no errors, but when I cilcked on it, nothing showed up.
I checked the exporting options to make sure everything was as it says in Yoshiboy's tutorial, worked out what the triangulation thing is, but it still doesn't come up in brfeditor meshes.
Is there more to triangulation than checking a box? That's the one part of the process I haven't worked out.
If there isn't, can anyone think what might be wrong and possibly how to fix it?
Oh, and how do you turn the lights on in brfeditor? It's gotten very dark in there since the new version came out, I can hardly see some of the meshes. Other than that, awesome tool.
Any assistance is very much appreciated, my modding catch cry at the moment is "it's pretty limited when all you can do is snitch other people's stuff." (Well, actually, the potential is huge, but all the coding in the world won't make it look the way I want and it'd be very rude to post a mod that has nothing but items riped from TLD and Holy War, not that I'm posting this any time soon.)
It is a very simple mesh, a big, flat rectangle. It is textured properly in wings3d as far as I can tell. The texture and material are in their appropriate brfs and show up in brfeditor fine, the texture is in its folder.
The model exports fine, no errors, but when I cilcked on it, nothing showed up.
I checked the exporting options to make sure everything was as it says in Yoshiboy's tutorial, worked out what the triangulation thing is, but it still doesn't come up in brfeditor meshes.
Is there more to triangulation than checking a box? That's the one part of the process I haven't worked out.
If there isn't, can anyone think what might be wrong and possibly how to fix it?
Oh, and how do you turn the lights on in brfeditor? It's gotten very dark in there since the new version came out, I can hardly see some of the meshes. Other than that, awesome tool.
Any assistance is very much appreciated, my modding catch cry at the moment is "it's pretty limited when all you can do is snitch other people's stuff." (Well, actually, the potential is huge, but all the coding in the world won't make it look the way I want and it'd be very rude to post a mod that has nothing but items riped from TLD and Holy War, not that I'm posting this any time soon.)



