model mesh not showing up in brf editor

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vako

Sergeant at Arms
ok, this is basically a follow on form a topic I just deleted from the main modding forum when I got the model to unwrap properly and it will now export into brfeditor so making said topic obsolete.

It is a very simple mesh, a big, flat rectangle.  It is textured properly in wings3d as far as I can tell.  The texture and material are in their appropriate brfs and show up in brfeditor fine, the texture is in its folder.

The model exports fine, no errors, but when I cilcked on it, nothing showed up.

I checked the exporting options to make sure everything was as it says in Yoshiboy's tutorial, worked out what the triangulation thing is, but it still doesn't come up in brfeditor meshes.

Is there more to triangulation than checking a box?  That's the one part of the process I haven't worked out.
If there isn't, can anyone think what might be wrong and possibly how to fix it?

Oh, and how do you turn the lights on in brfeditor?  It's gotten very dark in there since the new version came out, I can hardly see some of the meshes.  Other than that, awesome tool.

Any assistance is very much appreciated, my modding catch cry at the moment is "it's pretty limited when all you can do is snitch other people's stuff."  (Well, actually, the potential is huge, but all the coding in the world won't make it look the way I want and it'd be very rude to post a mod that has nothing but items riped from TLD and Holy War, not that I'm posting this any time soon.)
 
Is there more to triangulation than checking a box?  That's the one part of the process I haven't worked out.
If there isn't, can anyone think what might be wrong and possibly how to fix it?
Do you model in Wings 3d?

Did you go to the faces view, select all faces and tesselate->triangulate?

You can also do it manually by connecting the vertecies, so that all faces of the model are divided into triangles.

Does the 'rectangle' look like this?
 
Well, are you sure the rectange would be visible?

My guess is that the rectangle is above the viewpoint, or its normal is pointing down or something. Try rotate / translate the view a bit.  If that still isnt working,  try export another mesh, import that into Wings, then make something that is a similar size.

Lighting is actually now turned on by default.  You can turn it back off (make things brighter) by clicking the little "L" button down the bottom.

You can also set the viewport background in the options menu, which can make things clearer if you make it a bit brighter.
 
Thankyou, thankyou, thankyou, Jeansberg.  I said triangulating was the last part of the process I didn't get, now I've got it.  It's  like: eureka tapestry.  It's showing up in brfeditor perfectly.  Thanks Thorgrim for pointing me to the L button, I can see things again.  And thanks for the offer, Yoshiboy, it is very much appreciated, but I am glad I was able to get it working by myself (with lots of pointers, of course).  For this total modelling novice, little things like this (well, big things actually, I can finally put my own stuff in the game! YEA!) are victories to savour. 
Let us (me) pray that when I add it to module_scene_props it shows up.

Thanks all, ciao.

 
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