Model Format

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Cleitan

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If I make a model in blender (because its free) is there any way to get it into the game? At all?

This would be motivation to start modeling again!
 
Yes, we have got an exporter for Blender (Most models were made with that). But we'll release it after the mod-tools.
 
So If I go ahead and start making models, I will be able to import them later?

What do I put for like pivot points and stuff? I can make models but never actuallly made some that work with games. I like to make swords!
 
what about 3ds max 7?

been looking for something to put my urak stuff in :smile:

urak_render.jpg
 
Look very cool, reminded me of Lord of the Ring, while this armor and weapons looked like ores' weapons and armor! I look foward dressing as Orc while fighting like pure viking, with ferious of berserker mode while crushing enemies without mercy when they try to get into my way!

ROOOOOOOOOOOOOOOOOOOOOOAR!!!!!!!!!!!!!

:twisted:


Eagle out...
 
it is definitely straight from lotr! jeeze, you guys are not nearly nerdy enough. get with the program...
 
no no its definetly straight from the lotr movies!!!!!!

god damnit saruman didnt even create the uruk-hai he created goblin-menmen-orcs(the kind that attacked shire in the end) but peter jackson had to be a jackass.

Uruk-hai are stronger orcs that originated from the misty mountains and mordor and came to sarumans service just as he started his evil uprising
 
Cleitan : I say, go ahead and model your swords. Once the mod-tools are ready, I'm sure it'll be easy to set their pivot points and stuff. I expect weapons (except flails and the like which are not supported by the engine), objects, buildings to be straightforward to add in game.

(I also love modelling with Blender. First package I've learned to use.)

Weltonia : Nice models there! I'm not so sure about exporting from 3Ds Max 7, though. And one more thing : things that would eventually need binding to a skeleton (costumes, humans, horses) will be a little more tricky to export I guess.
 
heh thanks *blushes* :oops:

well what ever sdk tools you guys release il certainly be giving them a good go

*edit* does any one know the poly limits for armour, weapons etc?
 
Well I know for an arrow model you want to keep it under 500,000 for a sword try to keep it under 234,234,567,243
 
Cleitan 说:
Well I know for an arrow model you want to keep it under 500,000 for a sword try to keep it under 234,234,567,243

I don't know if you've been living in cave or something but arrow models are atleast around 1-2mil polys these days, though 234,234,567,243 does sound about right for a sword. :wink:
 
Well, it certainly confused me, i actually thought these were new threads  :lol:
 
I think it works with blender
You can import the .obj files (File, import, wavefront(.obj) )
Till now I've never imported an exported file to BRFEdit, but I've exported from BRFEDit and could open it with blender. So i think the other way works to
 
He resurrected a lot of the topics on the last pages. :roll:

But he's banned now, only for 14 days though. Though I must say, this guys has balls.
 
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