jik
Knight

OK, I guess it would be better to leave the sticky alone, so I'll start a new thread...
I've tried it out, seems to work fine for the import/exporting. So I exported the francisca (I thin this is the throwing axe) to get a size comparison for modeling a throwing hammer in max. Boy are the models small in scale size...
So I removed the head of the axe, built a hammer type head saved the model and exported (from max) to OBJ. Call up the import/exporting tool and tried to throw it back in. Now I gave it a different name (which is why it might have crashed it) but when I tried to import it into the BRF file, the exporter crashed...
First try, so I'm not complaining, but I got to see some of the stuff and it's a start... I guess I'll have to get this Wing3D thingie...
I've tried it out, seems to work fine for the import/exporting. So I exported the francisca (I thin this is the throwing axe) to get a size comparison for modeling a throwing hammer in max. Boy are the models small in scale size...
So I removed the head of the axe, built a hammer type head saved the model and exported (from max) to OBJ. Call up the import/exporting tool and tried to throw it back in. Now I gave it a different name (which is why it might have crashed it) but when I tried to import it into the BRF file, the exporter crashed...
First try, so I'm not complaining, but I got to see some of the stuff and it's a start... I guess I'll have to get this Wing3D thingie...