As stated in the title, we are supposed to use XSLT to overwrite lords or remove them and include our own, but using XSLT to remove lords from the native files, then including the same lords in an XML within the module causes a crash when starting a new game.
Is there any reason the lord ID's from our modules aren't being pick up for character creation?
The same method works for clans, settlements, kingdoms, and most other files. It only causes a crash for lords.
XSLT + XML for reference: https://drive.google.com/drive/folders/1rmDc0oG3_knYUWRgEGrfm32APTxc7zPu?usp=sharing
Using XML alone, we cannot really alter much regarding vanilla lords, as they tend to combine with vanilla + modded changes rather than overwrite them.
There is a method to replace each and every individual NPC via xslt rather then strip from vanilla + add in XML, but it is extremely tedious and requires the removal of translation lines.
Is there any reason the lord ID's from our modules aren't being pick up for character creation?
The same method works for clans, settlements, kingdoms, and most other files. It only causes a crash for lords.
XSLT + XML for reference: https://drive.google.com/drive/folders/1rmDc0oG3_knYUWRgEGrfm32APTxc7zPu?usp=sharing
Using XML alone, we cannot really alter much regarding vanilla lords, as they tend to combine with vanilla + modded changes rather than overwrite them.
There is a method to replace each and every individual NPC via xslt rather then strip from vanilla + add in XML, but it is extremely tedious and requires the removal of translation lines.