WB Coding Modding village productions

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Lucas_Arg

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Hello, I would like to know how this script works.

#Sargoth (village productions : Ambean, Fearichen and Fenada)
(try_begin),
(party_slot_eq, ":village_no", slot_village_market_town, "p_town_1"),
(party_set_slot, ":village_no", slot_center_acres_flax, 4000),
(party_set_slot, ":village_no", slot_center_acres_vineyard, 8000),


From what I can see, there are three villages that depend on Sargoth, but in other towns there are many more productions than dependent villages, therefore, those productions are divided between the dependent villages of the town? In this example: do Ambean, Fearichen and Fenada all own 4000 acres of flax and 8000 vineyards?

My second doubt is: I don't understand what the first line does. (party_slot_eq, ":village_no", slot_village_market_town, "p_town_1"),

My third question is: if I manually assigned each village to forts and towns, do I have to replace ": village_no" with the number of the corresponding villages that I assigned? (Example "p_village_9", etc)

Thank you very much
 
解决方案
1.yes

2. All villages that belong to town1 got this...

3. This script changes only town productions. It's searches for bound villages and assign them the town productions, so If you move for example fenada to praven it get pravens productions.
1.yes

2. All villages that belong to town1 got this...

3. This script changes only town productions. It's searches for bound villages and assign them the town productions, so If you move for example fenada to praven it get pravens productions.
 
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解决方案
1.yes

2. All villages that belong to town1 got this...

3. This script changes only town productions. It's searches for bound villages and assign them the town productions, so If you move for example fenada to praven it get pravens productions.

Thx mate, really helped me.
 
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