lekseus said:how to lower maximum party sizes via reworking renown and leadership mechanics?
#script_game_get_party_companion_limit: Version motomataru
# This script is called from the game engine when the companion limit is needed for a party.
# INPUT: arg1 = none
# OUTPUT: reg0 = companion_limit, reg31 = base, reg32= leadership contribution, reg33 = charisma contribution, reg34 = renown contribution
("game_get_party_companion_limit", [
HooTmAn said:Is there anyway to disbale the waving trees
I use the Dark Age (Polished Landscapes) and i have some bushes, grass, trees wich are waving to much they wave so much that other textures are waving into the Mesh. So you can see at the edge of the Mesh an other texture waving in it.kalarhan said:HooTmAn said:Is there anyway to disbale the waving trees
its a mix of game code (wind), shadders and graphics (the trees model and texture). Unless you know how to edit all 3, you would be out of luck really.
trees were changed a few times since release (version 1.0), so if you want details you will need to wait for a dev reply on the current system.
the question is why? Are you seeing any scene where they are moving too much?
From the support system: "It seems that the banner mesh used for F1 order is most probably "tutorial_flag_yellow"."khanraider said:Can somebody point me to flag texture\banner - the one which appears when holding F1 during battles?
motomataru said:From the support system: "It seems that the banner mesh used for F1 order is most probably "tutorial_flag_yellow"."khanraider said:Can somebody point me to flag texture\banner - the one which appears when holding F1 during battles?
bbbao said:I am not familiar with coding.... any help?
ThegnAnsgar said:have your character's hair underneath
kalarhan said:ThegnAnsgar said:have your character's hair underneath
check the updated flags for header_items.py, which is also included on Native 1.170 modsys
ThegnAnsgar said:Cool, thanks for the help.
Do you know if there's something else that needs to be done apart from adding itp_covers_hair_partially to the helmet? I'm having issues where the hair still clips through the helmet.
ThegnAnsgar said:Do you know if there's something else that needs to be done apart from adding itp_covers_hair_partially to the helmet?
itp_type_head_armor|itp_fit_to_head|itp_covers_hair_partially
itp_type_head_armor|itp_fit_to_head|itp_covers_head
kalarhan said:ThegnAnsgar said:Do you know if there's something else that needs to be done apart from adding itp_covers_hair_partially to the helmet?
some head gear needs to be scaled with the head to avoid clipping.
Code:itp_type_head_armor|itp_fit_to_head|itp_covers_hair_partially