Argentinian_Juan
Recruit

When do you think you will add the mod tools?


I'm pretty sure the actual quote was a little more ambiguous than fully confirming it, but there does seem to be a decent chance that over the next few weeks we could get at least partial modding tools.They have stated that they will be released in the next few weeks.

Yes sure, also everything indicates that in a very short time we will obtain, as you say, partial modification tools. Since in the last version, 1.4.3 added these things that indicate that in a short time we will obtain the modification tools:I'm pretty sure the actual quote was a little more ambiguous than fully confirming it, but there does seem to be a decent chance that over the next few weeks we could get at least partial modding tools.
Noob question: I know everyone is hyped about modding tools (including myself) but I don't even know what does it mean.
How different will be for modders work on mods when modding tools released compared to warband?
I mean, what does modding tools do? I just saw a video showing how to create scenes that looked awesome, but dunno what else can modding tools do.
The games 3D assets are compiled in tpac files and their textures in gtex files for optimisation. Without modding tools these are pretty inaccessible. A modder szszss built TpacTool which can export 3D assets for exploration, but we can't access textures or animations and most importantly can't import new or modified assets back into the game without an official toolset.Noob question: I know everyone is hyped about modding tools (including myself) but I don't even know what does it mean.
How different will be for modders work on mods when modding tools released compared to warband?
I mean, what does modding tools do? I just saw a video showing how to create scenes that looked awesome, but dunno what else can modding tools do.
The games 3D assets are compiled in tpac files and their textures in gtex files for optimisation. Without modding tools these are pretty inaccessible. A modder szszss built TpacTool which can export 3D assets for exploration, but we can't access textures or animations and most importantly can't import new or modified assets back into the game without an official toolset.
Scenes and the worldmap are also inaccessible. Currently, all mods recode existing assets as nothing new can be added. Equally, certain code methods are designed to be used with editors rather than to be hacked.
well, it depends on what the tools are. But, if you look at Skyrim, for instance, the Creation Kit revolutionized modding for that game.


Based on the comments above i suspect if we're lucky, we will get a scene editor, mesh import/exporter, and a replay tool.I suspect it will be delayed.
Based on the comments above i suspect if we're lucky, we will get a scene editor, mesh import/exporter, and a replay tool.
The scene editor can easily be done by an experienced coder. "The basics" is taking a mesh and putting it in x, y, z coordinates. Then it spits out a sort of .xml document stating where each object is located.
All scenes and the worldmap are held in scene.xscene files. I agree they can be read and understood in Notepad++, however, the scene.xscene file for Sandbox Main_map (i.e. Calradia's world map) runs to 364,837 lines of code. IMO mappers have little chance of creating alternative campaign maps for full conversion mods without a visual scene editor.Based on the comments above i suspect if we're lucky, we will get a scene editor, mesh import/exporter, and a replay tool.
The scene editor can easily be done by an experienced coder. "The basics" is taking a mesh and putting it in x, y, z coordinates. Then it spits out a sort of .xml document stating where each object is located.
Judging from their official statement on the modding forum these are the components that "may" be made available to the community:
Do you think they can deliver, and how important are these for modders?
- Scene editor
- Mesh editor
- Material editor
- Model/Animation viewer
- Skeleton editor
- Replay editor
- Particle editor
- Atmosphere Editor
- Cloth editor
- Path editor
- Resource Browser
- Runtime performance profile tools