I and others are really looking forward to the modding tools being released- the thought of a Bannerlords PoP, Perisno, Persistent Worlds, Mercenaries variant is awesome.
Is the scene creator basically the same as the one they teased in 2014?
Do they have a patch number that they aim to release the tools in? (like 1.5.2 or 1.8 for example)
Here is the closest thing that we have to a modding tools discussion, but it would be great if there was a whole update newsletter thing (like they did for the early access update)
Other than that some documentation for the tools would be very cool, giving us insight on how the different editors work, etc.
EDIT: another scene editor video (2015)
EDIT 2:
- Thanks @SupaNinjaMan
We know the modding tools are being worked on, but it would be nice to know some more specifics, such asWe are working very hard on the modding tools but can't give any ETA as usual...
Is the scene creator basically the same as the one they teased in 2014?
Do they have a patch number that they aim to release the tools in? (like 1.5.2 or 1.8 for example)
Here is the closest thing that we have to a modding tools discussion, but it would be great if there was a whole update newsletter thing (like they did for the early access update)
Other than that some documentation for the tools would be very cool, giving us insight on how the different editors work, etc.
EDIT: another scene editor video (2015)
EDIT 2:
-When asked if we can add items/troops/etc from the editor
-In a conversation about someone making an xml editor he said:@gkx#6712 said:
game xmls are not exposed to editor
after you import your meshes, textures, skeleton etc you need to add a entry to spitems.xml for example
-When reading a conversation on taking bets on modding tools release date@gkx#6712 said:
some module xmls have editors, but they are mostly related to engine like flora_kinds.xml, phyiscs_materials.xml etc
-When asked if this was specifically a scene editor@gkx#6712 said:
editor is coming, this means ability to add scenes, meshes, materials, particles, atmospheres etc
-When asked if we could tool out own editors inside the editor. (Based on the face we found custom editor gui elements inside the alpha)@gkx#6712 said:
@Ettenrocal we have one editor with many tools, which includes scene creation
- When asked if it would be a month or two. (6/18/2020)@gkx#6712 said:
no custom ui support but scripts public variables exposed automaticly to editor
@gkx#6712 said:
@Panopticon i dont know exact the timeline, im not working on it for right now, i did lots and lots of work on the tooling but when it comes to external use, it came with different problems than doing it for releasing the game
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