Modding tools are a month overdue...What happened TW?

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I think this thread illustrates why we don't get more communication from some developers and don't have a roadmap
That's not a justification for not telling people what you're doing. Plenty of early access titles have roadmaps regardless of whether people complain that deadlines have been missed or features dropped.
 
That's not a justification for not telling people what you're doing. Plenty of early access titles have roadmaps regardless of whether people complain that deadlines have been missed or features dropped.
When I said 'don't have a roadmap' I should have said 'constantly updated', because there's one stickied in the SP sub forum. Granted, progress on it isn't as quick as we'd like. But every reasonable discussion about it gets flooded with comments about incompetence, laziness, shisha breaks and relying on modders. So yeah, I wouldn't bother communicating to that audience much either.
 
When I said 'don't have a roadmap' I should have said 'constantly updated', because there's one stickied in the SP sub forum. Granted, progress on it isn't as quick as we'd like. But every reasonable discussion about it gets flooded with comments about incompetence, laziness, shisha breaks and relying on modders. So yeah, I wouldn't bother communicating to that audience much either.
So everyone else should be punished because of the worst commenters, seems legit.
 
So everyone else should be punished because of the worst commenters, seems legit.
I don't share the need many here have for constant updates, but I don't think it's about 'punishment'. People talk about the lack of communication - but technically there's plenty of 'communication'; TW tell us when they've done something. What people actually want is dialogue and discussion - and there is a bit, with a small number of TW employees and a few forum regulars in particular. But dialogue and discussion relies on a level of nuance and maturity that isn't always in abundant supply on this forum (or any game forum). Add in that many developers aren't great communicators to begin with, and that many may not be fluent in English.
 
But every reasonable discussion about it gets flooded with comments about incompetence, lazinessб etc.
Partially those comments are true. I still can't imagine how does the big IT company as Taleworlds, with a big stuff of professionals cannot implement such a simple thing as perks into the game. Moreover, when they implement it, turns out that the part of the new perks are placeholders, part aren't working as intended and some of them give a converse effect.

In half a year siege ladders are still broken - how? Isn't it a priority problem that breaks the game experience? There are many other things that should've been fixed by now, but you already know that.

So, should the community be satisfied with that? Should we eat that and ask for more? EA is not an excuse for every single fail they make.

So yeah, I wouldn't bother communicating to that audience much either.
You're hired.
 
Partially those comments are true. I still can't imagine how does the big IT company as Taleworlds, with a big stuff of professionals cannot implement such a simple thing as perks into the game. Moreover, when they implement it, turns out that the part of the new perks are placeholders, part aren't working as intended and some of them give a converse effect.

In half a year siege ladders are still broken - how? Isn't it a priority problem that breaks the game experience? There are many other things that should've been fixed by now, but you already know that.

So, should the community be satisfied with that? Should we eat that and ask for more? EA is not an excuse for every single fail they make.

You're hired.
I suspect from some of the minor but irritating recurring bugs, TW have some issues with version control and build quality (possibly exacerbated by the pandemic and changes in work patterns, wfh etc) that are sapping both development and QA resources that would be better employed on fixing those more significant underlying issues and half-implemented features. We saw a couple of months ago some progress on perks that has stalled again more recently.

Satisfied? No. But there are constructive ways to respond and provide feedback, and destructive ways. There are a few knowledgeable and very constructively critical posters on here who absolutely add value to the EA process and will (hopefully) contribute to making this a better game. But there's also a lot of noise that adds nothing other than a bad atmosphere in which real dialogue and discussion is hampered.

Does it help to call out 'missed deadlines' (that weren't deadlines) or say something is 'overdue' (when it was hoped, never promised)? Does it help even in your own fairly reasonable post to refer to 'every single fail they make'? Is it a fail? Or stuff that's just not done yet? Would we all like it done quicker? Of course.
 
I suspect from some of the minor but irritating recurring bugs, TW have some issues with version control and build quality (possibly exacerbated by the pandemic and changes in work patterns, wfh etc) that are sapping both development and QA resources that would be better employed on fixing those more significant underlying issues and half-implemented features
TW has big issues with their QA. Sometimes it feels like they don't have a QA at all (but of course they have) - their testers work sooo bad, like WAY too bad for a company of a Taleworlds size. Sometimes it makes me chuckle, when I see in a patchnote something like "The problem X is fixed" and when I go and test if it was really fixed, I stumble upon the very that problem, which is "fixed" according to the patchnote. The funny thing is that it took 4 months to "fix" the problem - but it still there. Pandemic may affect that, but I think it isn't the root of a problem - their QA is just bad.

But there's also a lot of noise that adds nothing other than a bad atmosphere in which real dialogue and discussion is hampered.
This forum is full of trolls of a various fatness degrees, but partially it is the TW fault - when the developer keeps radio silence for quite a time, community starts drowning in speculations, guesses and worries. And upon reaching their limits, community tries to get some answers from the devs or community managers, but all they receive is "soon" or something like that - this is when the trolls roll in. Moderators ban them sometimes, but at the moment I look at the, for example, general thread - and it looks like a circus, an ideal feast for trolls.
 
Just buy all the food and stash it so nobody else ever gets any and everyone starves but you. No issue at all. Most realistic part of game.
yes that i know before heading out. Bring only grain. But when youre leveling up your leadership you always have to go on the side of the army because they are gonna munch on your good stuff sooner then later if you do march with em at times ^^ its just the principle that they shouldnt run out of food at times in the start of an campaign and needs to be fixed
 
TW has big issues with their QA. Sometimes it feels like they don't have a QA at all (but of course they have) - their testers work sooo bad, like WAY too bad for a company of a Taleworlds size. Sometimes it makes me chuckle, when I see in a patchnote something like "The problem X is fixed" and when I go and test if it was really fixed, I stumble upon the very that problem, which is "fixed" according to the patchnote. The funny thing is that it took 4 months to "fix" the problem - but it still there. Pandemic may affect that, but I think it isn't the root of a problem - their QA is just bad.
But every game forum thinks that company has terrible QA and testing - some much bigger companies than TW (including Paradox and SI Games at times, on massive game franchises that have been running for a very long time). QA is difficult. Debug tools and incremental builds, if not managed very specifically, can hide bugs because the builds a tester receives are different to packages released to customers and may make it difficult to replicate issues. That stuff could very well be impacted by the effects of the pandemic - for instance, it's easier to implement a regime of clean installs with release packages to QA in a physical office environment than if they're all WFH.

None of that is to say that TW haven't made mistakes and I suspect have run into some problems which have slowed the progress we saw from 142 > 143 > 150, to the absence of content and slowdown on perks and clan functionality in 152.
 
Partially those comments are true. I still can't imagine how does the big IT company as Taleworlds, with a big stuff of professionals cannot implement such a simple thing as perks into the game. Moreover, when they implement it, turns out that the part of the new perks are placeholders, part aren't working as intended and some of them give a converse effect.

In half a year siege ladders are still broken - how? Isn't it a priority problem that breaks the game experience? There are many other things that should've been fixed by now, but you already know that.

So, should the community be satisfied with that? Should we eat that and ask for more? EA is not an excuse for every single fail they make.


You're hired.
Yeah some things do take time but they have become better. However i think the problem lays that they are working on to much different things at the same time, sometimes prioritizing the wrong.. or maybe they just became lazy who knows ?

 
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