Modding tools are a month overdue...What happened TW?

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or you know they can act smart, tell us it will take 2 months for a 2 week project, then finish in 6 weeks. we are all impressed.

It would be funny they were already doing this -- they tell us it would take 2 months for a 2 week project, then struggle to finish in 3 months.
 
I think TW didn't actually wanted to give modding tools. Because the mods which will be in the game will make it more difficult for the developers to detect the bugs/problems in the vanilla game. However, they don't have any proper content to offer, so they said "buy the game and create your content on your own". Even now, there are many bugs and problems due to the mods.
 
I think it'd be better if Taleworlds only told us about release dates a day before so nothing bad could happen, though we'd probably get angry at the lack of communication.
 
I think TW didn't actually wanted to give modding tools. Because the mods which will be in the game will make it more difficult for the developers to detect the bugs/problems in the vanilla game. However, they don't have any proper content to offer, so they said "buy the game and create your content on your own". Even now, there are many bugs and problems due to the mods.
You are joking right?
The bugs come from the Devs themself, each patch introduces twice as many bugs as the prior one fixed it, and until someone from the community releases a mod to fix it the game is nearly unplayable.
Honest to god, TW should stop developing the game now, just release the mod tools and we would have a better, more stable game with way more content than TW would be able to develop even if you give them 10 more years and an unlimited budget.
 
2ALaEWi_d.webp

Pls callum don't hate me I do this in the friendliest of the manners
 
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Soon shall cleanse all these non believers then they will see that Soon has come
 
Don't forget that we are in a middle of a pandemic, developers are probably working from home. The productivity of development is much lower when you don't have the proper hardware and software tools. Even if they are still working in their studio, I would imagine it's not the same as before, schedules get affected, communication is more difficult, etc.

I don't know what is the situation there but if some developer could give some information, we would be thankful.
 
Don't forget that we are in a middle of a pandemic, developers are probably working from home.

you are absolutely right we are in a pandemic. but this happens to be one of the few industries where working from home and uploading work remotely doesn't interfere with the quality of product. frankly it may improve efficiencies since nobody needs to waste time and money travelling to the office.
also considering the number of programmers that may have lost their jobs in the pandemic, it should be easy finding inexpensive talents that will perform and not stretch their budget.
this pandemic is an opportunity for improvement rather than an excuse for the lackluster of content
 
You are joking right?
The bugs come from the Devs themself, each patch introduces twice as many bugs as the prior one fixed it, and until someone from the community releases a mod to fix it the game is nearly unplayable.
Honest to god, TW should stop developing the game now, just release the mod tools and we would have a better, more stable game with way more content than TW would be able to develop even if you give them 10 more years and an unlimited budget.
No. Although I didn't say that TW had done everything correctly, TW isn't to blame for all mistakes. Many mods may cause many problems in the game. Even one of the first posts that the developers write in Technical Support is usually "Any mods installed?". Shortly, what I mean is that TW has already made a lot of mistakes, and is trying to cover them up with another mistake that may relatively protract the EA.
 
you are absolutely right we are in a pandemic. but this happens to be one of the few industries where working from home and uploading work remotely doesn't interfere with the quality of product. frankly it may improve efficiencies since nobody needs to waste time and money travelling to the office.
also considering the number of programmers that may have lost their jobs in the pandemic, it should be easy finding inexpensive talents that will perform and not stretch their budget.
this pandemic is an opportunity for improvement rather than an excuse for the lackluster of content
Nahh, I will have to disagree. Working from home can have its advantages like you said, butt, at the end of the day you still are less productive (from experience). It's true TW could hire more people... whatever... maybe TW doesn't give a sh*t about the game or developers, since they can pay to a few why pay to more devs.
 
Nahh, I will have to disagree. Working from home can have its advantages like you said, butt, at the end of the day you still are less productive (from experience). It's true TW could hire more people... whatever... maybe TW doesn't give a sh*t about the game or developers, since they can pay to a few why pay to more devs.
Hiring works more on budget hiring a new dev will of course entail the upfront cost and upkeep hiring several could set the company into bankruptcy as hiring too many for faster productivity is not what happens since they still have to learn the engine and API tests before actually getting into developing these things usually take around a year and a half which they still have to pay them for expanding rapidly will not lead to success it will lead to more failure as you still have to pay these people i have seen this happen a few times before, and hiring rapidly will not increase speed it will decrease as the current devs still have to teach them hiw to work in the part they are going to work in this takes a while so by the time one starts developing there will already be lot more in the wit if they expand too rapidly.
 
Yes we can also see this in an process and example called Skyblivion where modders thought making an hybrid expansion newish game of existing files wouldn't take so long but its more work then you think and organisation is key. they prob already knew it but gamers dont. They just think its like shifting some things there and here and its done and want everything on a silverplatter when they want it and in shorterst terms possible. But sure its legit at times to ask why it takes such time and why small things cant be fixed when we want at least an small progression shown... But i think people are crying and whining a little bit to much to fast these days (even if i understand many are tired of slow EA games and broken dreams from before) Ive seen a lot of changes already some to the good some bad but its getting better for sure. And who knows they are perhaps concentrating now (thank Soon) more on the product then before, when it was a ****show with everyone where showering em with this and that and split the game in half because they complied with constant updates that wasnt thought thru...who who knows
 
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or you know they can act smart, tell us it will take 2 months for a 2 week project, then finish in 6 weeks. we are all impressed.
Then you should ask for 1 day then expect non because Soon will heal all our pains
 
Don't forget that we are in a middle of a pandemic, developers are probably working from home. The productivity of development is much lower when you don't have the proper hardware and software tools. Even if they are still working in their studio, I would imagine (...) communication is more difficult

Is communication really that much more difficult when online video chatting and instant messaging is extremely common in 2020? Is working from home really that difficult in a software development environment where you're working on a computer and sharing your work with other employees via an Internet connection whether you're at home or not? I'm occasionally working from home myself at the moment and it isn't as disruptive as everyone claims. Sure, the pandemic lockdown in Turkey will have made things more difficult for Taleworlds to some extent, but it shouldn't be the excuse for everything.

Bannerlord's development process took a very long time even before there was a pandemic. It seems that this is just the rate at which TW works, pandemic or not.
 
Is communication really that much more difficult when online video chatting and instant messaging is extremely common in 2020? Is working from home really that difficult in a software development environment where you're doing everything on a computer and sharing it on a Google Doc anyway? I'm occasionally working from home myself at the moment and it isn't as disruptive as everyone claims. Sure, the pandemic lockdown in Turkey will have made things more difficult for Taleworlds to some extent, but it shouldn't be the excuse for everything.

Bannerlord's development process took a very long time even before there was a pandemic. It seems that this is just the rate at which TW works, pandemic or not.
May be but theres nothing you can do about it so eat your vegetables Johnny
 
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