BL 3D Art Modding Tool edited Helmet Mesh not showing correctly on entities veiwer

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I am trying to import a customized helmet mesh into the Editor for use in my mod but when I'm using it in the Entity Viewer it blows up to giant size and floats above the Character. Any ideas on what may be causing the issue?
 
I am trying to import a customized helmet mesh into the Editor for use in my mod but when I'm using it in the Entity Viewer it blows up to giant size and floats above the Character. Any ideas on what may be causing the issue?
Scale difference. Either down scale in the source 3D software or be careful with your 'convert to unit' setting on the Resource Browsers FBX import settings.
 
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