Not sure if this is the right place to report this or not but I'm having issues with Modding Tool executable.
Problem:
The game that is run from Modding Tools is too big and therefore screen shows only a small part of this enlarged window. Same for both Fullscreen and Borderless Window.
When I set it to Window mode ( via config ) It gets off-screen and I have to do windows key tricks to dock it left or right and then resize. Even if I do that, closing and restarting yields the same issue.
The base game that is launched from normal launcher doesn't have this issue.
Screen Resolution:
Tried several resolutions but didn't work out. Usually, I play at 1280x720
My laptop desktop resolution is 3840x2160
What did I check?:
Apparently, both Win64_Shipping_wEditor and Win64_Shipping_Client executables are reading the same config from
Hence if I change one, the other game is also getting affected.
In engine_config.txt, if I change the line
I'm guessing that something left out in executable for modding tools which creates this issue. Normally I would say that a DPI enforcing causing this issue but if this was the case, I think base game would fail to look normal as well - since it's not the case I think something is off with modding tool launcher.
Screenshots:
Both screenshots are from exactly the same settings and config
Solution until Taleworlds adds DPI Scaling Support
Something like this
Problem:
The game that is run from Modding Tools is too big and therefore screen shows only a small part of this enlarged window. Same for both Fullscreen and Borderless Window.
When I set it to Window mode ( via config ) It gets off-screen and I have to do windows key tricks to dock it left or right and then resize. Even if I do that, closing and restarting yields the same issue.
The base game that is launched from normal launcher doesn't have this issue.
Screen Resolution:
Tried several resolutions but didn't work out. Usually, I play at 1280x720
My laptop desktop resolution is 3840x2160
What did I check?:
Apparently, both Win64_Shipping_wEditor and Win64_Shipping_Client executables are reading the same config from
Documents/Mount and Blade II Bannerlord/Configs
Hence if I change one, the other game is also getting affected.
In engine_config.txt, if I change the line
display_mode = 1
to 0, it sets to window mode ( 0 = window, 1=borderless, 2=fullscreen) but then it runs off-screen and requires quite a bit hassle.I'm guessing that something left out in executable for modding tools which creates this issue. Normally I would say that a DPI enforcing causing this issue but if this was the case, I think base game would fail to look normal as well - since it's not the case I think something is off with modding tool launcher.
Screenshots:
Both screenshots are from exactly the same settings and config
Solution until Taleworlds adds DPI Scaling Support
- Go to Win64_Shipping_wEditor folder.
- Find Bannerlord.Native.exe ( I only used this exe tho, not sure about the differences of others but you can do it for all )
- Right Click -> Properties
- Click Compatibility
- Click Change high DPI settings
- Check Override high DPI scaling behavior
- Select System ( not enhanced )
Something like this