Koozer
Regular

I'm created some new troops that use a custom thrown weapon and should behave like archers, but the problem is they just charge at the enemy, throwing away until they get into melee range and start punching people. My question is, is the AI behaviour to stand and shoot tied to bows/crossbows weapon types?
Second question: is it possible to make said thrown weapons AoE?
EDIT: might as well put this in here too - how can I modify the effects of skills? I find nothing under module_skills, or the header or ID files. I've created 3 new skills in module_skills, but I have no idea where I'm supposed to define their behaviour. :/ Google and forum search fails me.
Second question: is it possible to make said thrown weapons AoE?
EDIT: might as well put this in here too - how can I modify the effects of skills? I find nothing under module_skills, or the header or ID files. I've created 3 new skills in module_skills, but I have no idea where I'm supposed to define their behaviour. :/ Google and forum search fails me.


