(TL;DR version at bottom)
So I've been wanting to find all the black/dark armors of all my mods and put them into Native Expansion for a better customizable character when joining the dark knights. Upon playing around with OpenBRF, I noticed a few cool features I could do, but have no clue how to perfect. I found that one of my mods has a separate arms armor and a cloak, and I wanted to attach that to an armor from another mod, heraldic tabard. When I attempted to merge the meshes, it combined a single mesh together which made one of the pieces look right, but the other two didn't. But also, when I attempted to extract the mesh and the texture file and move it to another mod, the texture on the armor is null. Perhaps I need to also code it in, but it is also difficult to figure out which code is for that specific item. I've also looked up how to correctly code your wife as a companion, which he did for native, and the instructions were much different which resulted in the coding not working out. So on to my questions:
1) How can I combine meshes correctly?
2) How do I transfer items to another mod? (do I have to code it into the item_kinds1, put the .obj and .dds into the folders?)
3) How do you define the item_kinds1 codes to a specific item?
4) How do you make it possible (in Floris mod) to code your wife into becoming a companion?
A lot of questions, I know. And thank you to any who answer
So I've been wanting to find all the black/dark armors of all my mods and put them into Native Expansion for a better customizable character when joining the dark knights. Upon playing around with OpenBRF, I noticed a few cool features I could do, but have no clue how to perfect. I found that one of my mods has a separate arms armor and a cloak, and I wanted to attach that to an armor from another mod, heraldic tabard. When I attempted to merge the meshes, it combined a single mesh together which made one of the pieces look right, but the other two didn't. But also, when I attempted to extract the mesh and the texture file and move it to another mod, the texture on the armor is null. Perhaps I need to also code it in, but it is also difficult to figure out which code is for that specific item. I've also looked up how to correctly code your wife as a companion, which he did for native, and the instructions were much different which resulted in the coding not working out. So on to my questions:
1) How can I combine meshes correctly?
2) How do I transfer items to another mod? (do I have to code it into the item_kinds1, put the .obj and .dds into the folders?)
3) How do you define the item_kinds1 codes to a specific item?
4) How do you make it possible (in Floris mod) to code your wife into becoming a companion?
A lot of questions, I know. And thank you to any who answer