("encounter_attack",
[
(eq, "$encountered_party_friendly", 0),
(neg|troop_is_wounded, "$g_player_troop"), ## CC
#Wulf
(party_get_current_terrain,":terrain","p_main_party"),
(eq,":terrain",15),
#Wulf end
(set_background_mesh, "mesh_pic_siege_sighted_fem"),
],
"Close in and board the enemy.",
[
(assign, "$g_battle_result", 0),
(assign, "$g_engaged_enemy", 1),
(party_get_template_id, ":encountered_party_template", "$g_encountered_party"),
(try_begin),
##Floris MTT begin
(this_or_next|eq, ":encountered_party_template", "pt_village_farmers"),
(this_or_next|eq, ":encountered_party_template", "pt_village_farmers_r"),
(eq, ":encountered_party_template", "pt_village_farmers_e"),
##Floris MTT end
(unlock_achievement, ACHIEVEMENT_HELP_HELP_IM_BEING_REPRESSED),
(try_end),
(assign, "$g_castle_event", 0),
(call_script, "script_calculate_renown_value"),
(call_script, "script_calculate_battle_advantage"),
(set_battle_advantage, reg0),
(set_party_battle_mode),
(try_begin),
(eq, "$g_encounter_type", enctype_fighting_against_village_raid),
(assign, "$g_village_raid_evil", 0),
(set_jump_mission,"mt_village_raid"),
(party_get_slot, ":scene_to_use", "$g_encounter_is_in_village", slot_castle_exterior),
(jump_to_scene, ":scene_to_use"),
(else_try),
(eq, "$g_encounter_type", enctype_catched_during_village_raid),
(assign, "$g_village_raid_evil", 0),
(set_jump_mission,"mt_village_raid"),
(party_get_slot, ":scene_to_use", "$g_encounter_is_in_village", slot_castle_exterior),
(jump_to_scene, ":scene_to_use"),
(else_try),
#More than 250
(ge,reg11,250),
(party_get_current_terrain,":terrain","p_main_party"),
(eq, ":terrain", 15),
(set_jump_mission,"mt_ship_battle"),
(jump_to_scene, "scn_sea_battle_plus_250"),
(else_try),
#More than 200
(ge,reg11,200),
(party_get_current_terrain,":terrain","p_main_party"),
(eq, ":terrain", 15),
(set_jump_mission,"mt_ship_battle"),
(jump_to_scene, "scn_sea_battle_plus_200"),
(else_try),
#More than 150
(ge,reg11,150),
(party_get_current_terrain,":terrain","p_main_party"),
(eq, ":terrain", 15),
(set_jump_mission,"mt_ship_battle"),
(jump_to_scene, "scn_sea_battle_plus_150"),
(else_try),
#More than 100
(ge,reg11,100),
(party_get_current_terrain,":terrain","p_main_party"),
(eq, ":terrain", 15),
(set_jump_mission,"mt_ship_battle"),
(jump_to_scene, "scn_sea_battle_plus_100"),
(else_try),
#More than 50
(ge,reg11,50),
(party_get_current_terrain,":terrain","p_main_party"),
(eq, ":terrain", 15),
(set_jump_mission,"mt_ship_battle"),
(jump_to_scene, "scn_sea_battle_plus_50"),
(else_try),
#More than 50
(party_get_current_terrain,":terrain","p_main_party"),
(eq, ":terrain", 15),
(set_jump_mission,"mt_ship_battle"),
(jump_to_scene, "scn_sea_battle_plus_0"),
(try_end),
(assign, "$g_next_menu", "mnu_simple_encounter"),
(jump_to_menu, "mnu_battle_debrief"),
(change_screen_mission),
]),