Ok so a long time ago with the help of LaGrandmaster I got a decent infinite shader for better scene borders but it had it's issues.
But I found this post in a mod that implemented my borders to find you simply can extend the clipping plane???
So my question is what other hidden options are there you can add to module.ini?
Some pictures of it in action.
The borders have been removed and a world map mesh that adjusts itself to display the correct location!
The clipping plane extension does effect particle and water rendering if depth effects are on!
But I found this post in a mod that implemented my borders to find you simply can extend the clipping plane???
Waka The Fox said:Jacobhinds said:To make the distant mountains work, I had to increase the "far clipping plane" which is basically the draw distance. In some engines this decreases the accuracy of the "depth buffer" which is a per-frame snapshot of the distance each pixel is from the camera. The water uses this to appear transparent, and to fade from deep water to shallow water, but with the depth buffer stretched between 0 and the new "far clipping plane", the water begins fading at much shallower depths than before.
Go to module.ini and lower the far_plane_distance value. This may make some of the mountains clip with the draw distance.
Okay, I'll try things out to see if I can hit a nice compromise, then I will get back to you.
EDIT: 45000 seems like a good value
Bit hesitant to go lower
So my question is what other hidden options are there you can add to module.ini?
Some pictures of it in action.
The borders have been removed and a world map mesh that adjusts itself to display the correct location!
The clipping plane extension does effect particle and water rendering if depth effects are on!