(party_set_slot,"p_town_17",slot_town_port, 1), #Edinburgh
(party_set_slot,"p_town_33",slot_town_port, 1), #town33
(party_set_slot,"p_town_31",slot_town_port, 1), #town31
(party_set_slot,"p_town_45",slot_town_port, 1), #town45
(party_set_slot,"p_town_13",slot_town_port, 1), #Marseille
(party_set_slot,"p_town_12",slot_town_port, 1), #Adana
#(party_set_slot,"p_town_6",slot_town_port, 1), #constantinople: no need, jettys wil handel it.
(party_set_slot,"p_town_16",slot_town_port, 1), #thessalonica
(party_set_slot,"p_town_9",slot_town_port, 1), #khudan
(party_set_slot,"p_town_27",slot_town_port, 1), #town27
(party_set_slot,"p_town_28",slot_town_port, 1), #town28
(party_set_slot,"p_town_14",slot_town_port, 1), #halmar
(party_set_slot,"p_town_46",slot_town_port, 1), #town46
(party_set_slot,"p_town_21",slot_town_port, 1), #Antioch
(party_set_slot,"p_town_47",slot_town_port, 1), #town47
(party_set_slot,"p_town_38",slot_town_port, 1), #town38
### Phaiak begin
(call_script, "script_give_ships_to_towns"), # give ships to ports
(assign, "$beaufort", 6), # set beginning wind
(assign, "$g_vc_menu_turned_off", 0), # toggle scenic-menu open
(assign, "$wounded_today", 0),
(assign, "$total_wounds_ever", 0),
# map ports
(assign, "$g_number_of_map_ports", 0),
(assign, ":offset", 0),
(try_for_range, ":cur_center", walled_centers_begin, walled_centers_end),
(try_begin),#map ports
(party_slot_eq, ":cur_center",slot_town_port, 1),
#1. port party
(set_spawn_radius, 0),
(spawn_around_party, ":cur_center", "pt_port"),
(assign, ":curr_port", reg0),
(str_store_party_name, s1, ":cur_center"),
(party_set_name, ":curr_port", "@Port of {s1}"),
(party_set_slot, ":cur_center", slot_party_port_party, ":curr_port"),
(party_set_slot, ":curr_port", slot_party_port_party, ":cur_center"),
(party_get_position, pos1, ":cur_center"),
(call_script, "script_get_next_water_position", 1),
(party_set_position, ":curr_port", pos2),
(store_faction_of_party, ":cur_faction", ":cur_center"),
(party_set_faction, ":curr_port", ":cur_faction"),
(party_set_flags, ":curr_port", pf_no_label, 1),
(party_set_slot, ":curr_port", slot_party_on_water, 1), #new 22.12.14
(val_add, "$g_number_of_map_ports", 1),
#2. coastal assault scene
(store_add, ":cur_coastal_scene", "scn_town_3_coastal", ":offset"),
(party_set_slot,":cur_center", slot_party_coastal_assault_scene, ":cur_coastal_scene"),
(val_add, ":offset", 1),
(try_end),