Ramaraunt said:Hey, I have a question...
If I understood your problem I would suggest another approach. As mentioned above you should start by looking at the game for inspiration. Is there any situation for missions (scenes) that the game needs to handle special conditions before assuming it is finished/concluded?
The answer is yes. In fact, there are more than one case there.
For the hunting you could use the combat system as a example. Set some rules, like:
1) Can't leave until got the animal or it escaped. So block TAB, etc
2) Once mission is a success display a congratz message, and after a couple seconds exit to a menu
3) If mission is a failure, do similar to (2)
The basic template for a battle is "lead_charge", used on field battles (not a siege, etc). Its a good place to start looking for triggers. Few of note for you:
common_battle_tab_press
common_battle_check_victory_condition
common_battle_inventory