It's used all over, so it's not "degenerate". Explain what are you trying to do and provide code.pentagathus said:Is check_quest_finished degenerate now? neg|check_quest_finished didn't seemed to work in a dialogue window, so I assigned a global variable instead but this might be a problem with game save compatibility (planning to make a story mod, bit like the undying lands.)
You don't need globals for quest state.