kiarj said:Amman de Stazia said:kiarj said:Hey, just a quick info: Is there a way to enhance the technical volume of a throwing weapon?
I'm trying to make throwing horses (don't ask, don't tell) and right now you've still got to hit the enemy with the "edge" of the horse... Is there a way to make them into blocks?
Not sure if you can increase them across 3 dimensions, but in python increase the weapon length (for a horse, to correspond with the length of a spear, I'd suggest) and that will increase them in 2 dimensions at least.
Yeah, that's what I feared. I already got the right length, that's a start
Amman de Stazia said:ref horses - I was experimenting with area damage options in an old mod, and made a throwing stone with a weapon length of 100+. It seemed to hit anything it went near - just wondering then, does your throwing horse have javelin or throw-stone properties?
kiarj said:Amman de Stazia said:kiarj said:Hey, just a quick info: Is there a way to enhance the technical volume of a throwing weapon?
I'm trying to make throwing horses (don't ask, don't tell) and right now you've still got to hit the enemy with the "edge" of the horse... Is there a way to make them into blocks?
Not sure if you can increase them across 3 dimensions, but in python increase the weapon length (for a horse, to correspond with the length of a spear, I'd suggest) and that will increase them in 2 dimensions at least.
Yeah, that's what I feared. I already got the right length, that's a start
In M&B each glove/hand consists of about 1k tris, now multiply that by number of troops in a scene, then by two.atolest said:25k of polies for a scene prop. is a lot?I can't reduce it anymore and only 2 objects of it will be in the scene(50k poly in all the scene and the water,no mountains no trees only that)
do you think that m&b engine could crash?
yes but I was afraid because I've played pirates! mod and when I enter in a sea battle with the frigate ship(16k poly) the game crashed but if you it's obious that m&b engine is beter nowManitas said:In M&B each glove/hand consists of about 1k tris, now multiply that by number of troops in a scene, then by two.atolest said:25k of polies for a scene prop. is a lot?I can't reduce it anymore and only 2 objects of it will be in the scene(50k poly in all the scene and the water,no mountains no trees only that)
do you think that m&b engine could crash?
25k tris is no big deal for a scene prop, unless there's a lot of them in a scene.
Well, certainly.atolest said:but separated object is diferent than one object right?because you cann see,a huge forest battlefield with 100 trees,100 armours/helemet/swords/shield.etc you will have a LOT of poly there and I didn't see an object of 500.000polies that run well ingame
FrisianDude said:Is it possible to give troops items with imodbits?
FrisianDude said:Oh, thanks. Does that add it as a possibility, like adding an item in the module_troops would, or does that give every soldier of that troop that same equipement?
Companions and lords should be in troops.txt.MihailoSRB said:Now, i have already changed the names of troops, towns, factions and some weapons by simply going into NATIVE folder and modifying textual files (which I backed up before), now, I only want to change the names of the companions, and lords. I didn't see that textual file, so I ask you is there any other way to change lord names?