


Lucke189, you can use bonus chests that still are in Thir and Rivacheg (or Reyvadin, i always mix these towns).Lucke189 说:Were should it put my new weapons?![]()
It requires changes in game_menu. If you mod 1.003 I think it hardly possible until module system is release.Lucke189 说:EDIT: Or how do I add my weapons to the players equipment in Quick Battles?

Lucke189 说:I just got back to modding a little, but last time I modded anything, Zendar was till in the game, so whenever I created a weapon, I put it in the Zendar Chest so it was easy to find. But I don't know were to put my new weapons now, since Zendar isn't in game anymore. I have put my weapons in both Tutorial Chests, but I don't know were they are in game, either.
I do know that my weapon work though, because I equipped one of the guys in the tutorial with it.
Were should it put my new weapons?
EDIT: Or how do I add my weapons to the players equipment in Quick Battles?

Rongar 说:And the question from me
I would like to change what health bar shows.
Is it possible to override health bar behavior?
I am very casually acquainted with presentations, and before trying I would like to know if I am on the right way. If I draw something with presentation in the place of health bar does it hide health bar?



AFAIK, with standard M&B shaders you either do visors in a model, or use shader that takes texture alpha channel for transparency (consequently you lose shiny metal look). E.g. tex_mul_color_alpha or smth like that.magick0108 说:Do anybody know how to make a mesh transparent?
Or texture them clear so that I can see through?
I want to make a Helmet with a visor but I don't know how to do it.

Zaro 说:Is it possible to rename troop types? Specifically npcs. I see we can rename parties, but haven't seen anything to suggest we can do it for troops as well.