Modding Q&A [For Quick Questions and Answers]

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Cozur 说:
Giving a troop a spear and a sword, how does it determine which one to use?
The sword will be used most likely, spear isn't guaranteed while 1handers are.
Jarvisimo 说:
What makes the lords of the game more or less loyal to their faction than others?

Ergo, is it possible to make all lords adore their starting faction (ie 100 relations)?
It has to do with the controversy and their randomized personality (which has an effect on the rate at which controversy accumulates)
The_dragon 说:
quick question: how to make a scene prop to be coliadable/ noncoliadable (to collide or not with the player) using operations?
Tried prop_instance_enable_physics? Otherwise swap identical scene props, one with collision and one without. Or spawn another scene prop on top to squish the player past the first one.
 
Is there a way to add/edit book properties without messing with in depth scripting =D

im using Morgh's editor to customize a mod to my preference, but i sort of want to give my Hero ability to hit 2 attributes to 30 without cheating it in txt file.

Can you please tell me of an easy way to edit either books (wanna add whole lots of them), or stats that are recieved on start (from the char creation menu, to edit amunt of bonus stat recieved and which they are, if its possible).

 
Books are all scripted and Morgh's editor won't help with that. The easiest way is to either export your character or raise the trp_player's base stats from Morgh's, allowing you to start a game with more stats. Or get the module system and add as many books as you want, giving yourself whatever attributes you want from the starting choices.
 
Somebody 说:
Books are all scripted and Morgh's editor won't help with that. The easiest way is to either export your character or raise the trp_player's base stats from Morgh's, allowing you to start a game with more stats. Or get the module system and add as many books as you want, giving yourself whatever attributes you want from the starting choices.

Oh, thank you so much! I didnt realize that u can edit trp_player base stats, so simple!
Sadly, i cant afford the time to figure out how to work with any other than Morgh's, but its enuf... iguess!

The best thing is that i can even add items (the neverending town to town search for jousting lance) !!! sir you just made my day!
 
Two things, as I am currently getting ready to work on the mod again after a hiatus of a couple of months:
[list type=decimal]
[*] I am not able to find notes as to what the patch 1.158 changes in Warband using the search. Can somebody please kindly give me the link to a respective thread?
[*] When I last touched the module system, it was under 1.143. When the following patch appeared, other modders were unrested since the changes were very vast. Which and how many challenges will I face adapting the code to 1.158 and should I do it?
[/list]


Thanks.
 
Bayard-X 说:
Two things, as I am currently getting ready to work on the mod again after a hiatus of a couple of months:
[list type=decimal]
[*] I am not able to find notes as to what the patch 1.158 changes in Warband using the search. Can somebody please kindly give me the link to a respective thread?
[*] When I last touched the module system, it was under 1.143. When the following patch appeared, other modders were unrested since the changes were very vast. Which and how many challenges will I face adapting the code to 1.158 and should I do it?
[/list]


Thanks.
Really? They are on the same page that you posted on: http://forums.taleworlds.com/index.php/topic,280166.0.html
You don't really need to do anything, the changes are minor.
 
MadVader 说:
Really? They are on the same page that you posted on: http://forums.taleworlds.com/index.php/topic,280166.0.html

Thanks !  :lol: :lol: :lol: I must have gotten blind, or deformed, looking for "technical notes" instead of "changelog."

You don't really need to do anything, the changes are minor.

However, my code is still in 1.143 and IIRC, some modders had issues with a patch a year back which appeared to be blowing their efforts. This sounded scary and I was already charged with my job. :wink:

So, moving from 1.143 to 1.158 how many days may it take if I allocate 3 h per day with a good comparison tool ?

Thanks again :smile:
 
AFAIK, when porting 1.143 to 1.153, the major change was with merchant inventories, but nothing you can't handle.
Here's what's easiest - open two WinMerge folder comparisons:
1. Native 1.158 vs. Native 1.143 module system folders
2. Native 1.158 vs. your mod

Go through each file and each change in 1. and find the same change in 2., then merge it.
 
MadVader 说:
AFAIK, when porting 1.143 to 1.153, the major change was with merchant inventories, but nothing you can't handle.
Here's what's easiest - open two WinMerge folder comparisons:
1. Native 1.158 vs. Native 1.143 module system folders
2. Native 1.158 vs. your mod

Go through each file and each change in 1. and find the same change in 2., then merge it.


Thanks :smile: Winmerge was exactly my plan. :smile:
 
Hi, I need an answer. Please don't start complaining because I didn't use the search function. I'm in a big hurry and why I didn't use.
My question, what is a good dds convertor/reader?
 
Thane Delphi 说:
Hi, I need an answer. Please don't start complaining because I didn't use the search function. I'm in a big hurry and why I didn't use.
My question, what is a good dds convertor/reader?
It's a dds converter that does its job well.
I was in a big hurry so I couldn't find a better answer.  :mrgreen:
 
I fixed the windows 7 thing by removing the process thing in the bat file but it doesn't work and I just get this, this is for the warband module system so can you guys help me out here. I have it set to the correct directory so I don't get why it say's it isn't.

 
xPearse 说:
I fixed the windows 7 thing by removing the process thing in the bat file but it doesn't work and I just get this, this is for the warband module system so can you guys help me out here. I have it set to the correct directory so I don't get why it say's it isn't.


You need to change the line in module_info.py to point to a copy of the Native module.
 
xPearse 说:
I fixed the windows 7 thing by removing the process thing in the bat file but it doesn't work and I just get this, this is for the warband module system so can you guys help me out here. I have it set to the correct directory so I don't get why it say's it isn't.


Zephilinox 说:
You need to change the line in module_info.py to point to a copy of the Native module.

Those errors occur when you have the path in module_info set to a directory that is not yet created.  You do not need to point it to a module if you don't want to, but just a folder that exists. 
I have it set to the correct directory so I don't get why it say's it isn't.
  You need to double check because this says you are exporting to a directory that doesn't exist.

What do you mean you fixed the windows thing by removing the process thing in the bat file? 
 
xPearse 说:
I fixed the windows 7 thing by removing the process thing in the bat file but it doesn't work and I just get this, this is for the warband module system so can you guys help me out here. I have it set to the correct directory so I don't get why it say's it isn't.
I don't know what you've been fondling in the .bat file, but the image has revealed to me that your module_info path states
插入代码块:
Program File[b]s([/b]x86)
, while there should be a space between "Files" and "(x86)".
 
grailknighthero 说:
xPearse 说:
I fixed the windows 7 thing by removing the process thing in the bat file but it doesn't work and I just get this, this is for the warband module system so can you guys help me out here. I have it set to the correct directory so I don't get why it say's it isn't.


Zephilinox 说:
You need to change the line in module_info.py to point to a copy of the Native module.

Those errors occur when you have the path in module_info set to a directory that is not yet created.  You do not need to point it to a module if you don't want to, but just a folder that exists. 
I have it set to the correct directory so I don't get why it say's it isn't.
  You need to double check because this says you are exporting to a directory that doesn't exist.

What do you mean you fixed the windows thing by removing the process thing in the bat file?

If you do that you also need to:
Create the /data folder
Copy/Create module.ini
Copy/Create map.txt
Copy/Create /SceneObj
and maybe more, honestly you may as well just copy the Native module if this isn't a total native overhaul.
 
Wait actually I copied the address of the location as text and put that into the info, there is a space between the files and x86 for the file but it mustn't have taken that into account when I copied the address as text. I added the space in the info and it exported correctly, thanks guys. I probably should have noticed this.

Edit

Ok I got no errors when exporting but when I tried to start a new game I got this, what does this mean and how can I fix this. Im pretty sure I didn't make any mistakes when adding in the mods troops.
 
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