deathnoise
Veteran
1. Can I disable personality clash (for a selected companion) effectively, by setting its slot_troop_personalityclash_object value to "-1" instead of trp_npcX [where X is other_companion_number] ?
so, instead of:
(troop_set_slot, "trp_npc16", slot_troop_personalityclash_object, "trp_npc15"),
something like:
(troop_set_slot, "trp_npc16", slot_troop_personalityclash_object, -1),
Or is there some kind of [for instance, hardcoded] troop object in the game with "-1" value?
2. Is it possible to change the name in the troop template before I'm gonna add another instance of that troop template into the player's party at the runtime? the troop has tf_hero flag, but I'm keeping it out of the companions_begin/end to skip the checks
for instance:
["some_hero1","Hulda","Hulda",tf_hero|tf_mounted|whatever(.....) ]
I'd like to change the name "Hulda" at a runtime (without adding another, separate template into module_troops) to something different, before I'm gonna add ANOTHER object "some_hero1" into the party.
is it possible to change the name BEFORE im gonna add him or do I need to do it afterwards?
so, instead of:
(troop_set_slot, "trp_npc16", slot_troop_personalityclash_object, "trp_npc15"),
something like:
(troop_set_slot, "trp_npc16", slot_troop_personalityclash_object, -1),
Or is there some kind of [for instance, hardcoded] troop object in the game with "-1" value?
2. Is it possible to change the name in the troop template before I'm gonna add another instance of that troop template into the player's party at the runtime? the troop has tf_hero flag, but I'm keeping it out of the companions_begin/end to skip the checks
for instance:
["some_hero1","Hulda","Hulda",tf_hero|tf_mounted|whatever(.....) ]
I'd like to change the name "Hulda" at a runtime (without adding another, separate template into module_troops) to something different, before I'm gonna add ANOTHER object "some_hero1" into the party.
is it possible to change the name BEFORE im gonna add him or do I need to do it afterwards?