Modding Q&A [For Quick Questions and Answers]

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Lumos said:
Speaking about the date, is there any way to modify the "time of day" string below the date? The one that says "Early morning", "Noon", "Afternoon" and so on. It doesn't seem possible, but I figured I'd ask, because something could be eluding me.
ui.csv ?
 
Lumos said:
Speaking about the date, is there any way to modify the "time of day" string below the date? The one that says "Early morning", "Noon", "Afternoon" and so on. It doesn't seem possible, but I figured I'd ask, because something could be eluding me.

you can go to game folder/languages/en/ and edit the ui.csv

inside you will find "noon","afternoon",and the rest of them

you can copy the en folder and place it in the laguages folder inside your module,and then modifie the strings
 
Oops, I've forgotten to add the word dynamically to my question. :razz:
I'm well-versed with the language files. What I'm looking for is a way to show additional string-based information in that field. Seems impossible though. :/
 
Lumos said:
But the date string is only one line... Will inserting an "^"  in the date string do the trick? Hmmm....
Let me guess, someone stole your sweetroll... you are trying to cram there either hours or lunar phases. Just do it in the date string. I doubt it will wrap around with ^, it will only use smaller fonts.
 
You can dynamically rename a fake party on the map and constantly move it to be in view. It's stupid, I know, but sometimes you need stupid.
Or you could play sound cues. Instead of trying to print, say, hours in a string, record and play sounds saying "It's nine in the morning". That would be so awesome annoying.
 
Is there a guide to adding town/castle specific recruitment out there somewhere? I'm talking about being able to recruit a unit called Cozurs Supermen from Castle Whatever, and only from that castle.

Also, been trying to change the claimants faction. Rather than having them be 1,2,3,4,5,6, I'd like them to be 12,13,14,15,17,18, but so changed the following:

Code:
["kingdom_1_pretender","Vezenkor Adarys","Vezenkor Adarys",  tf_hero|tf_female|tf_unmoveable_in_party_window, 0,reserved,  fac_kingdom_13,																																			[itm_destrierdapple				,itm_dress_swadia_lady_isolla	,itm_heraldic_cozur_1		,itm_bo_swa_t2_hose				,itm_bo_swa_t2_hose											,itm_he_swa_t7_great_a				,itm_ga_swa_a6_plate			,itm_arena_shield_red			,itm_we_swa_sword_knight																								],lord_attrib,wp(270),knight_skills_5,0x00000000ef0000c237dc71b90c31631200000000001e371b0000000000000000],
["kingdom_2_pretender","Prince Valdym the Bastard","Valdym",  tf_hero|tf_unmoveable_in_party_window, 0,reserved,  fac_kingdom_12,																																				[itm_destrierdapple			,itm_ar_vae_mer_jacket			,itm_heraldic_cozur_1			,itm_bo_vae_t2_shoes			,itm_bo_vae_t7_greaves											,itm_he_vae_t7_warmask_a			,itm_ga_vae_a6_black			,itm_sh_vae_kit_heavy			,itm_we_vae_blunt_hammermilitary																						],lord_attrib,wp(270),knight_skills_5,0x00000000150422132452ed631b30365c00000000001c94e80000000000000000],
["kingdom_3_pretender","Dustum Khan","Dustum",  tf_hero|tf_unmoveable_in_party_window, 0,reserved,  fac_kingdom_17,																																							[itm_destrierdapple				,itm_ar_khe_mer_nomadvest		,itm_heraldic_cozur_1			,itm_bo_khe_t2_boots			,itm_bo_vae_t3_leather											,itm_he_khe_t5_neck_a				,itm_ga_khe_a6_lamellar			,itm_arena_shield_red			,itm_we_khe_sword_steppe																								],lord_attrib,wp(270),knight_skills_5,0x000000065504d10c30d556b51238f66100000000001c256d0000000000000000],
["kingdom_4_pretender","Lethwin Far-Seeker","Lethwin",  tf_hero|tf_unmoveable_in_party_window, 0,reserved,  fac_kingdom_15,																																					[itm_destrierdapple				,itm_heraldic_cozur_1			,itm_ar_nor_t7_vikingbyrnie_a	,itm_bo_nor_t2_shoes			,itm_bo_nor_t7_greaves											,itm_he_khe_t5_neck_a			,itm_ga_vae_a2_leather				,itm_sh_nor_rou_large_b			,itm_we_nor_axe_trondrox																								],lord_attrib,wp(270),knight_skills_5,0x00000004340c01911d89949529a6776a00000000001c910a0000000000000000],
["kingdom_5_pretender","Lord Kastor of Veluca","Kastor",  tf_hero|tf_unmoveable_in_party_window, 0,reserved,  fac_kingdom_18,																																					[itm_destrierdapple				,itm_heraldic_cozur_4	,itm_heraldic_cozur_4			,itm_bo_rho_t2_highlander		,itm_bo_rho_t7_greaves											,itm_he_rho_t7_clap_a				,itm_ga_rho_a5_bnw				,itm_arena_shield_red		,itm_we_rho_sword_estoc_small																							],lord_attrib,wp(270),knight_skills_5,0x0000000bed1061161da9abc49ecce25e00000000001e98680000000000000000],
["kingdom_6_pretender","Arwa the Pearled One","Arwa",  tf_hero|tf_female|tf_unmoveable_in_party_window, 0,reserved,  fac_kingdom_14,																																			[itm_ho_sar_war_golden				,itm_dress_sarranid_lady_arwa	,itm_heraldic_cozur_4		,itm_bo_sar_t2_shoes			,itm_bo_sar_t7_greaves											,itm_he_sar_t7_veiled_b				,itm_ga_sar_a6_lamellar			,itm_sh_sar_rou_elite			,itm_we_sar_sword_scimitar																								],lord_attrib,wp(270),knight_skills_5,0x000000050b00f051072d51c293a9a70b00000000001dd6a90000000000000000],

and

Code:
            #Rebellion changes begin
            (troop_set_slot, "trp_kingdom_1_pretender",  slot_troop_original_faction, "fac_kingdom_13"),#Tyrosh
            (troop_set_slot, "trp_kingdom_2_pretender",  slot_troop_original_faction, "fac_kingdom_12"),#Pentos
            (troop_set_slot, "trp_kingdom_3_pretender",  slot_troop_original_faction, "fac_kingdom_17"),#Norvos
            (troop_set_slot, "trp_kingdom_4_pretender",  slot_troop_original_faction, "fac_kingdom_15"),#Lys
            (troop_set_slot, "trp_kingdom_5_pretender",  slot_troop_original_faction, "fac_kingdom_18"),#Lorath
            (troop_set_slot, "trp_kingdom_6_pretender",  slot_troop_original_faction, "fac_kingdom_14"),#Myr

but the pretenders do not appear in-game any longer, what else needs to be changed?
 
phantom96 said:
The_dragon said:
would enyone be interested in this? http://www.youtube.com/watch?v=-HXRUQgixG8 - multiplayer campaign mod made by me(please watch it)
Is this possible???? WOW!!!When will you release it , I am interested...

the only features that it currently have are:
-register account
-login
-see other friends on the map
-chat
-ping
-pause mod removed(even if you don't move on the map,the other parties will still move)

it still took me over 24 h to make this :grin:
(it also have ban account and ban ip)
 
The_dragon said:
phantom96 said:
The_dragon said:
would enyone be interested in this? http://www.youtube.com/watch?v=-HXRUQgixG8 - multiplayer campaign mod made by me(please watch it)
Is this possible???? WOW!!!When will you release it , I am interested...

the only features that it currently have are:
-register account
-login
-see other friends on the map
-chat
-ping
-pause mod removed(even if you don't move on the map,the other parties will still move)

it still took me over 24 h to make this :grin:
(it also have ban account and ban ip)

If it does really work.. -Really impressive!  :smile:
 
Gotha said:
The_dragon said:
phantom96 said:
The_dragon said:
would enyone be interested in this? http://www.youtube.com/watch?v=-HXRUQgixG8 - multiplayer campaign mod made by me(please watch it)
Is this possible???? WOW!!!When will you release it , I am interested...

the only features that it currently have are:
-register account
-login
-see other friends on the map
-chat
-ping
-pause mod removed(even if you don't move on the map,the other parties will still move)

it still took me over 24 h to make this :grin:
(it also have ban account and ban ip)

If it does really work.. -Really impressive!  :smile:

it does work...you can test it with me if you want...to see it "in action"
 
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