#MOD begin
#Multiplayer troops (they must have the base items only, nothing else)
for i in range(1, 11):
inventory = [itm_heraldic_tunic,itm_wrapping_boots]
if i == 1:
troop_str_1 = "peasant"
troop_str_2 = "Peasant"
att_value = player_peasant_att
wpt_value = player_peasant_wpt
skl_value = player_peasant_skl
inventory += [itm_wooden_stick]
elif i == 2:
troop_str_1 = "spearman"
troop_str_2 = "Spearman"
att_value = player_spearman_att
wpt_value = player_spearman_wpt
skl_value = player_spearman_skl
inventory += [itm_pike]
elif i == 3:
troop_str_1 = "infantry"
troop_str_2 = "Footman"
att_value = player_infantry_att
wpt_value = player_infantry_wpt
skl_value = player_infantry_skl
elif i == 4:
troop_str_1 = "archer"
troop_str_2 = "Archer"
att_value = player_archer_att
wpt_value = player_archer_wpt
skl_value = player_archer_skl
inventory += [itm_arrows_1c_side]
elif i == 5:
troop_str_1 = "crossbowman"
troop_str_2 = "Crossbowman"
att_value = player_crossbowman_att
wpt_value = player_crossbowman_wpt
skl_value = player_crossbowman_skl
inventory += [itm_bolts_1c]
elif i == 6:
troop_str_1 = "musketeer"
troop_str_2 = "Musketeer"
att_value = player_musketeer_att
wpt_value = player_musketeer_wpt
skl_value = player_musketeer_skl
inventory += [itm_arquebus,itm_bullets_1a]
elif i == 7:
troop_str_1 = "cavalry"
troop_str_2 = "Horseman"
att_value = player_cavalry_att
wpt_value = player_cavalry_wpt
skl_value = player_cavalry_skl
inventory += [itm_light_lance]
elif i == 8:
troop_str_1 = "artillery"
troop_str_2 = "Gunner"
att_value = player_peasant_att
wpt_value = player_peasant_wpt
skl_value = player_peasant_skl
inventory += [itm_linstock,itm_refiller]
elif i == 9:
troop_str_1 = "engineer"
troop_str_2 = "Engineer"
att_value = player_peasant_att
wpt_value = player_peasant_wpt
skl_value = player_peasant_skl
inventory += [itm_engineer_hammer,itm_engineer_shovel,itm_engineer_axe]
else:
troop_str_1 = "medic"
troop_str_2 = "Medic"
att_value = player_peasant_att
wpt_value = player_peasant_wpt
skl_value = player_peasant_skl
for kingdom in range(fac_kingdom_1, fac_kingdom_10 +1):
fac_inventory = inventory
if kingdom == fac_kingdom_1:
fac_str = "English"
if troop_str_1 == "peasant":
fac_inventory += [itm_pitch_fork]
elif troop_str_1 == "spearman":
fac_inventory += [itm_sword_medieval_c_small]
elif troop_str_1 == "infantry":
fac_inventory += [itm_sword_medieval_c_small]
elif troop_str_1 == "archer":
fac_inventory += [itm_flat_bow_a,itm_hatchet]
elif troop_str_1 == "crossbowman":
fac_inventory += [itm_heavy_horn_crossbow_a,itm_hammer]
elif troop_str_1 == "musketeer":
fac_inventory += [itm_hatchet]
elif troop_str_1 == "cavalry":
fac_inventory += [itm_sword_medieval_c_small,itm_horse]
elif kingdom == fac_kingdom_2:
fac_str = "Polish"
if troop_str_1 == "peasant":
fac_inventory += [itm_pitch_fork]
elif troop_str_1 == "spearman":
fac_inventory += [itm_sword_medieval_c_small]
elif troop_str_1 == "infantry":
fac_inventory += [itm_sword_medieval_c_small]
elif troop_str_1 == "archer":
fac_inventory += [itm_recurve_bow_a,itm_hatchet]
elif troop_str_1 == "crossbowman":
fac_inventory += [itm_heavy_horn_crossbow_a,itm_hatchet]
elif troop_str_1 == "musketeer":
fac_inventory += [itm_hammer]
elif troop_str_1 == "cavalry":
fac_inventory += [itm_sword_medieval_c_small,itm_horse_dark]
elif kingdom == fac_kingdom_3:
fac_str = "Ottoman"
if troop_str_1 == "peasant":
fac_inventory += [itm_trident]
elif troop_str_1 == "spearman":
fac_inventory += [itm_scimitar]
elif troop_str_1 == "infantry":
fac_inventory += [itm_scimitar]
elif troop_str_1 == "archer":
fac_inventory += [itm_tatar_bow_a,itm_hammer]
elif troop_str_1 == "crossbowman":
fac_inventory += [itm_light_horn_crossbow_a,itm_hammer]
elif troop_str_1 == "musketeer":
fac_inventory += [itm_hatchet]
elif troop_str_1 == "cavalry":
fac_inventory += [itm_scimitar,itm_horse]
elif kingdom == fac_kingdom_4:
fac_str = "French"
if troop_str_1 == "peasant":
fac_inventory += [itm_trident]
elif troop_str_1 == "spearman":
fac_inventory += [itm_sword_medieval_c_small]
elif troop_str_1 == "infantry":
fac_inventory += [itm_sword_medieval_c_small]
elif troop_str_1 == "archer":
fac_inventory += [itm_short_bow_a,itm_hatchet]
elif troop_str_1 == "crossbowman":
fac_inventory += [itm_light_arbalest_a,itm_hammer]
elif troop_str_1 == "musketeer":
fac_inventory += [itm_hatchet]
elif troop_str_1 == "cavalry":
fac_inventory += [itm_sword_medieval_c_small,itm_horse_dark]
elif kingdom == fac_kingdom_5:
fac_str = "Scottish"
if troop_str_1 == "peasant":
fac_inventory += [itm_pitch_fork]
elif troop_str_1 == "spearman":
fac_inventory += [itm_sword_medieval_c_small]
elif troop_str_1 == "infantry":
fac_inventory += [itm_sword_medieval_c_small]
elif troop_str_1 == "archer":
fac_inventory += [itm_recurve_bow_a,itm_hammer]
elif troop_str_1 == "crossbowman":
fac_inventory += [itm_heavy_horn_crossbow_a,itm_hatchet]
elif troop_str_1 == "musketeer":
fac_inventory += [itm_hammer]
elif troop_str_1 == "cavalry":
fac_inventory += [itm_sword_medieval_c_small,itm_horse_dark]
elif kingdom == fac_kingdom_6:
fac_str = "Roman"
if troop_str_1 == "peasant":
fac_inventory += [itm_trident]
elif troop_str_1 == "spearman":
fac_inventory += [itm_sword_medieval_c_small]
elif troop_str_1 == "infantry":
fac_inventory += [itm_sword_medieval_c_small]
elif troop_str_1 == "archer":
fac_inventory += [itm_short_bow_a,itm_hatchet]
elif troop_str_1 == "crossbowman":
fac_inventory += [itm_light_arbalest_a,itm_hammer]
elif troop_str_1 == "musketeer":
fac_inventory += [itm_hammer]
elif troop_str_1 == "cavalry":
fac_inventory += [itm_sword_medieval_c_small,itm_horse]
elif kingdom == fac_kingdom_7:
fac_str = "Portuguese"
if troop_str_1 == "peasant":
fac_inventory += [itm_pitch_fork]
elif troop_str_1 == "spearman":
fac_inventory += [itm_sword_medieval_c_small]
elif troop_str_1 == "infantry":
fac_inventory += [itm_sword_medieval_c_small]
elif troop_str_1 == "archer":
fac_inventory += [itm_recurve_bow_a,itm_hammer]
elif troop_str_1 == "crossbowman":
fac_inventory += [itm_heavy_horn_crossbow_a,itm_hammer]
elif troop_str_1 == "musketeer":
fac_inventory += [itm_hatchet]
elif troop_str_1 == "cavalry":
fac_inventory += [itm_sword_medieval_c_small,itm_horse]
elif kingdom == fac_kingdom_8:
fac_str = "Spanish"
if troop_str_1 == "peasant":
fac_inventory += [itm_pitch_fork]
elif troop_str_1 == "spearman":
fac_inventory += [itm_sword_medieval_c_small]
elif troop_str_1 == "infantry":
fac_inventory += [itm_sword_medieval_c_small]
elif troop_str_1 == "archer":
fac_inventory += [itm_flat_bow_a,itm_hammer]
elif troop_str_1 == "crossbowman":
fac_inventory += [itm_heavy_horn_crossbow_a,itm_hatchet]
elif troop_str_1 == "musketeer":
fac_inventory += [itm_hatchet]
elif troop_str_1 == "cavalry":
fac_inventory += [itm_sword_medieval_c_small,itm_horse_dark]
elif kingdom == fac_kingdom_9:
fac_str = "Danish"
if troop_str_1 == "peasant":
fac_inventory += [itm_trident]
elif troop_str_1 == "spearman":
fac_inventory += [itm_sword_medieval_c_small]
elif troop_str_1 == "infantry":
fac_inventory += [itm_sword_medieval_c_small]
elif troop_str_1 == "archer":
fac_inventory += [itm_recurve_bow_a,itm_hatchet]
elif troop_str_1 == "crossbowman":
fac_inventory += [itm_heavy_horn_crossbow_a,itm_hammer]
elif troop_str_1 == "musketeer":
fac_inventory += [itm_hammer]
elif troop_str_1 == "cavalry":
fac_inventory += [itm_sword_medieval_c_small,itm_horse]
else:
fac_str = "Hungarian"
if troop_str_1 == "peasant":
fac_inventory += [itm_pitch_fork]
elif troop_str_1 == "spearman":
fac_inventory += [itm_sword_khergit_1]
elif troop_str_1 == "infantry":
fac_inventory += [itm_sword_khergit_1]
elif troop_str_1 == "archer":
fac_inventory += [itm_tatar_bow_a,itm_hatchet]
elif troop_str_1 == "crossbowman":
fac_inventory += [itm_light_horn_crossbow_a,itm_hammer]
elif troop_str_1 == "musketeer":
fac_inventory += [itm_hatchet]
elif troop_str_1 == "cavalry":
fac_inventory += [itm_sword_khergit_1,itm_horse_dark]
troops += ["kingdom_"+str(kingdom -fac_kingdom_1 +1)+"_"+troop_str_1+"_multiplayer", fac_str+" "+troop_str_2, fac_str+" "+troop_str_2, tf_guarantee_all, 0, 0, kingdom, fac_inventory, att_value, wpt_value, skl_value, 0],#kingdom -fac_kingdom_1 +1 to fix value